mirror of https://github.com/Alia5/GlosSI
Add Controller emulation (needs hidhide)
I can escape the cloak from hidhide??? wtf?pull/130/head
parent
bd0a83ab42
commit
0232b73d19
@ -0,0 +1,118 @@
|
||||
#include "InputRedirector.h"
|
||||
|
||||
#include <SFML/System/Clock.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
InputRedirector::InputRedirector()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
driver_ = vigem_alloc();
|
||||
vigem_connected_ = VIGEM_SUCCESS(vigem_connect(driver_));
|
||||
if (vigem_connected_) {
|
||||
spdlog::debug("Connected to ViGEm");
|
||||
} else {
|
||||
spdlog::error("Error initializing ViGEm");
|
||||
// TODO: setup some mechanic to draw to window...
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
InputRedirector::~InputRedirector()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (controller_thread_.joinable())
|
||||
controller_thread_.join();
|
||||
vigem_disconnect(driver_);
|
||||
vigem_free(driver_);
|
||||
spdlog::debug("ViGEm Disconnected");
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputRedirector::run()
|
||||
{
|
||||
run_ = vigem_connected_;
|
||||
controller_thread_ = std::thread(&InputRedirector::runLoop, this);
|
||||
}
|
||||
|
||||
void InputRedirector::stop()
|
||||
{
|
||||
run_ = false;
|
||||
if (vigem_connected_) {
|
||||
for (const auto &target : vt_x360_) {
|
||||
vigem_target_remove(driver_, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputRedirector::runLoop()
|
||||
{
|
||||
// wait for steam to do all of it's hooking
|
||||
const sf::Clock clock;
|
||||
while (clock.getElapsedTime().asMilliseconds() < start_delay_ms_) {
|
||||
sf::sleep(sf::milliseconds(20));
|
||||
}
|
||||
while (run_) {
|
||||
#ifdef _WIN32
|
||||
|
||||
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
XINPUT_STATE state{};
|
||||
if (XInputGetState(i, &state) == ERROR_SUCCESS) {
|
||||
|
||||
if (vt_x360_[i] != nullptr) {
|
||||
vigem_target_x360_update(driver_, vt_x360_[i], *reinterpret_cast<XUSB_REPORT *>(&state.Gamepad));
|
||||
} else {
|
||||
vt_x360_[i] = vigem_target_x360_alloc();
|
||||
// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
|
||||
// -> Leading to endless pain and suffering.
|
||||
// Or really, leading to plugging in one virtual controller after another and mirroring inputs
|
||||
// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
|
||||
// Also avoiding any fake inputs from Valve's default controller profile
|
||||
// -> Leading to endless pain and suffering
|
||||
//
|
||||
// this surprisingly works, even with no SteamController connected
|
||||
vigem_target_set_vid(vt_x360_[i], 0x28de); //Valve SteamController VID
|
||||
vigem_target_set_pid(vt_x360_[i], 0x1102); //Valve SteamController PID
|
||||
|
||||
const int target_add_res = vigem_target_add(driver_, vt_x360_[i]);
|
||||
if (target_add_res == VIGEM_ERROR_TARGET_UNINITIALIZED) {
|
||||
vt_x360_[i] = vigem_target_x360_alloc();
|
||||
}
|
||||
if (target_add_res == VIGEM_ERROR_NONE) {
|
||||
spdlog::info("Plugged in controller {}", vigem_target_get_index(vt_x360_[i]));
|
||||
const auto callback_register_res = vigem_target_x360_register_notification(
|
||||
driver_,
|
||||
vt_x360_[i],
|
||||
&InputRedirector::controllerCallback,
|
||||
nullptr);
|
||||
if (!VIGEM_SUCCESS(callback_register_res)) {
|
||||
spdlog::error("Registering controller {} for notification failed with error code: {1:#x}", vigem_target_get_index(vt_x360_[i]), callback_register_res);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (vt_x360_[i] != nullptr) {
|
||||
if (VIGEM_SUCCESS(vigem_target_remove(driver_, vt_x360_[i]))) {
|
||||
spdlog::info("Unplugged controller {}", vigem_target_get_index(vt_x360_[i]));
|
||||
vt_x360_[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sf::sleep(sf::milliseconds(1));
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
void InputRedirector::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber, LPVOID UserData)
|
||||
{
|
||||
XINPUT_VIBRATION vibration;
|
||||
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
|
||||
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
|
||||
vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
|
||||
|
||||
XInputSetState(vigem_target_get_index(Target) - 1, &vibration);
|
||||
}
|
||||
#endif
|
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include <thread>
|
||||
#ifdef _WIN32
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <ViGEm/Client.h>
|
||||
#include <Xinput.h>
|
||||
#endif
|
||||
|
||||
class InputRedirector {
|
||||
public:
|
||||
InputRedirector();
|
||||
~InputRedirector();
|
||||
|
||||
void run();
|
||||
void stop();
|
||||
|
||||
private:
|
||||
void runLoop();
|
||||
|
||||
static constexpr int start_delay_ms_ = 2000;
|
||||
bool run_ = false;
|
||||
int controller_count_ = 0;
|
||||
#ifdef _WIN32
|
||||
PVIGEM_CLIENT driver_;
|
||||
PVIGEM_TARGET vt_x360_[XUSER_MAX_COUNT]{};
|
||||
bool vigem_connected_;
|
||||
static void CALLBACK controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber, LPVOID UserData);
|
||||
#endif
|
||||
|
||||
std::thread controller_thread_;
|
||||
};
|
Loading…
Reference in New Issue