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@ -61,41 +61,46 @@ SteamTarget::SteamTarget()
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int SteamTarget::run()
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{
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auto closeBPM = false;
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auto closeBPMTimer = sf::Clock{};
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if (!SteamOverlayDetector::IsSteamInjected()) {
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spdlog::warn("Steam-overlay not detected. Showing GlosSI-overlay!\n\
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Application will not function!");
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window_.setClickThrough(false);
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if (!overlay_.expired())
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overlay_.lock()->setEnabled(true);
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steam_overlay_present_ = false;
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spdlog::warn("GlosSI not launched via Steam.\nEnabling EXPERIMENTAL global controller and overlay...");
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//SetEnvironmentVariable(L"SteamAppId", L"2934978560");
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SetEnvironmentVariable(L"SteamTenfoot", L"1");
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SetEnvironmentVariable(L"SteamTenfootHybrid", L"1");
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SetEnvironmentVariable(L"SteamGamepadUI", L"1");
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//SetEnvironmentVariable(L"SteamGameId", L"12605636929694728192");
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//SetEnvironmentVariable(L"SteamOverlayGameId", L"12605636929694728192");
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//SetEnvironmentVariable(L"SteamGameId", L"2934978560");
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//SetEnvironmentVariable(L"SteamOverlayGameId", L"2934978560");
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system("start steam://open/bigpicture");
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auto steamwindow = FindWindow(L"SDL_app", nullptr);
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int bla = 0;
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while (!steamwindow && bla < 50) {
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Sleep(100);
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steamwindow = FindWindow(L"SDL_app", nullptr);
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bla++;
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if (Settings::common.standaloneModeGameId == L"") {
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spdlog::error("No game id set for standalone mode. Controller will use desktop-config!");
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}
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SetEnvironmentVariable(L"SteamAppId", L"0");
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SetEnvironmentVariable(L"SteamClientLaunch", L"0");
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SetEnvironmentVariable(L"SteamEnv", L"1");
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SetEnvironmentVariable(L"SteamPath", getSteamPath().wstring().c_str());
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SetEnvironmentVariable(L"SteamTenfoot", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
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//SetEnvironmentVariable(L"SteamTenfootHybrid", L"1");
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SetEnvironmentVariable(L"SteamGamepadUI", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
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SetEnvironmentVariable(L"SteamGameId", Settings::common.standaloneModeGameId.c_str());
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SetEnvironmentVariable(L"SteamOverlayGameId", Settings::common.standaloneModeGameId.c_str());
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SetEnvironmentVariable(L"EnableConfiguratorSupport", L"15");
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SetEnvironmentVariable(L"SteamStreamingForceWindowedD3D9", L"1");
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if (Settings::common.standaloneUseGamepadUI) {
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system("start steam://open/bigpicture");
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auto steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
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auto timer = sf::Clock{};
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while (!steamwindow && timer.getElapsedTime().asSeconds() < 2) {
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steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
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Sleep(50);
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}
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Sleep(6000); // DIRTY HACK to wait until BPM (GamepadUI) is initialized
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// TODO: find way to force BPM even if BPM is not active
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LoadLibrary((getSteamPath() / "GameOverlayRenderer64.dll").wstring().c_str());
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// Overlay switches back to desktop one, once BPM is closed... Disable closing BPM for now.
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// TODO: find way to force BPM even if BPM is not active
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// closeBPM = true;
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closeBPMTimer.restart();
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}
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if (steamwindow) {
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LoadLibrary(L"C:\\Program Files (x86)\\Steam\\GameOverlayRenderer64.dll");
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SendMessage(steamwindow, WM_CLOSE, 0, 0);
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SendMessage(steamwindow, WM_QUIT, 0, 0);
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SendMessage(steamwindow, WM_DESTROY, 0, 0);
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} else {
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spdlog::warn("Steam window not found!");
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else {
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LoadLibrary( (getSteamPath() / "GameOverlayRenderer64.dll").wstring().c_str());
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}
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window_.setClickThrough(true);
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@ -168,6 +173,12 @@ Application will not function!");
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detector_.update();
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overlayHotkeyWorkaround();
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window_.update();
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if (closeBPM && closeBPMTimer.getElapsedTime().asSeconds() >= 3) {
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system("start steam://close/bigpicture");
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closeBPM = false;
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}
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// Wait on shutdown; User might get confused if window closes to fast if anything with launchApp get's borked.
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if (delayed_shutdown_) {
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if (delay_shutdown_clock_.getElapsedTime().asSeconds() >= 3) {
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