auto open advanced controller settings

pull/169/head
Peter Repukat 2 years ago
parent a183a1cd82
commit 654f201195

@ -67,7 +67,7 @@ void InputRedirector::run()
bool enable_rumbe_copy = enable_rumble_;
ImGui::Checkbox("Enable Rumble", &enable_rumbe_copy);
enable_rumble_ = enable_rumbe_copy;
if (ImGui::CollapsingHeader("Advanced")) {
if (ImGui::CollapsingHeader("Advanced", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("GlosSI uses different USB-IDs for it's emulated controllers");
ImGui::Text("This can cause issues with some games");
ImGui::Text("When changing this, it's advised to also set Max. controller count");
@ -142,7 +142,7 @@ void InputRedirector::runLoop()
// Multiple controllers can be worked around with by setting max count.
if (!use_real_vid_pid_) {
vigem_target_set_vid(vt_x360_[i], 0x28de); //VALVE_DIRECTINPUT_GAMEPAD_VID
// vigem_target_set_pid(vt_x360_[i], 0x11FF); //VALVE_DIRECTINPUT_GAMEPAD_PID
// vigem_target_set_pid(vt_x360_[i], 0x11FF); //VALVE_DIRECTINPUT_GAMEPAD_PID
}
// TODO: MAYBE!: In a future version, use something like OpenXInput
//and filter out emulated controllers to support a greater amount of controllers simultaneously

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