SteamTarget: Support disabling standalone mode via cli-switch

pull/239/head
Peter Repukat 1 year ago
parent 00127dcd2b
commit 816b89cce6

@ -61,48 +61,50 @@ int SteamTarget::run()
auto closeBPM = false;
auto closeBPMTimer = sf::Clock{};
if (!SteamOverlayDetector::IsSteamInjected()) {
spdlog::warn("GlosSI not launched via Steam.\nEnabling EXPERIMENTAL global controller and overlay...");
if (Settings::common.standaloneModeGameId == L"") {
spdlog::error("No game id set for standalone mode. Controller will use desktop-config!");
}
if (Settings::common.allowStandAlone) {
spdlog::warn("GlosSI not launched via Steam.\nEnabling EXPERIMENTAL global controller and overlay...");
if (Settings::common.standaloneModeGameId == L"") {
spdlog::error("No game id set for standalone mode. Controller will use desktop-config!");
}
SetEnvironmentVariable(L"SteamAppId", L"0");
SetEnvironmentVariable(L"SteamClientLaunch", L"0");
SetEnvironmentVariable(L"SteamEnv", L"1");
SetEnvironmentVariable(L"SteamPath", steam_path_.wstring().c_str());
SetEnvironmentVariable(L"SteamTenfoot", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
// SetEnvironmentVariable(L"SteamTenfootHybrid", L"1");
SetEnvironmentVariable(L"SteamGamepadUI", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
SetEnvironmentVariable(L"SteamGameId", Settings::common.standaloneModeGameId.c_str());
SetEnvironmentVariable(L"SteamOverlayGameId", Settings::common.standaloneModeGameId.c_str());
SetEnvironmentVariable(L"EnableConfiguratorSupport", L"15");
SetEnvironmentVariable(L"SteamStreamingForceWindowedD3D9", L"1");
if (Settings::common.standaloneUseGamepadUI) {
system("start steam://open/bigpicture");
auto steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
auto timer = sf::Clock{};
while (!steamwindow && timer.getElapsedTime().asSeconds() < 2) {
steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
Sleep(50);
SetEnvironmentVariable(L"SteamAppId", L"0");
SetEnvironmentVariable(L"SteamClientLaunch", L"0");
SetEnvironmentVariable(L"SteamEnv", L"1");
SetEnvironmentVariable(L"SteamPath", steam_path_.wstring().c_str());
SetEnvironmentVariable(L"SteamTenfoot", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
// SetEnvironmentVariable(L"SteamTenfootHybrid", L"1");
SetEnvironmentVariable(L"SteamGamepadUI", Settings::common.standaloneUseGamepadUI ? L"1" : L"0");
SetEnvironmentVariable(L"SteamGameId", Settings::common.standaloneModeGameId.c_str());
SetEnvironmentVariable(L"SteamOverlayGameId", Settings::common.standaloneModeGameId.c_str());
SetEnvironmentVariable(L"EnableConfiguratorSupport", L"15");
SetEnvironmentVariable(L"SteamStreamingForceWindowedD3D9", L"1");
if (Settings::common.standaloneUseGamepadUI) {
system("start steam://open/bigpicture");
auto steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
auto timer = sf::Clock{};
while (!steamwindow && timer.getElapsedTime().asSeconds() < 2) {
steamwindow = FindWindow(L"Steam Big Picture Mode", nullptr);
Sleep(50);
}
Sleep(6000); // DIRTY HACK to wait until BPM (GamepadUI) is initialized
// TODO: find way to force BPM even if BPM is not active
LoadLibrary((steam_path_ / "GameOverlayRenderer64.dll").wstring().c_str());
// Overlay switches back to desktop one, once BPM is closed... Disable closing BPM for now.
// TODO: find way to force BPM even if BPM is not active
// closeBPM = true;
closeBPMTimer.restart();
}
else {
LoadLibrary((steam_path_ / "GameOverlayRenderer64.dll").wstring().c_str());
}
Sleep(6000); // DIRTY HACK to wait until BPM (GamepadUI) is initialized
// TODO: find way to force BPM even if BPM is not active
LoadLibrary((steam_path_ / "GameOverlayRenderer64.dll").wstring().c_str());
// Overlay switches back to desktop one, once BPM is closed... Disable closing BPM for now.
// TODO: find way to force BPM even if BPM is not active
// closeBPM = true;
closeBPMTimer.restart();
}
else {
LoadLibrary((steam_path_ / "GameOverlayRenderer64.dll").wstring().c_str());
}
window_.setClickThrough(true);
if (!overlay_.expired())
overlay_.lock()->setEnabled(false);
steam_overlay_present_ = true;
window_.setClickThrough(true);
if (!overlay_.expired())
overlay_.lock()->setEnabled(false);
steam_overlay_present_ = true;
}
}
else {
spdlog::info("Steam-overlay detected.");

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