refactor/fix stupid qml shit

pull/192/head
Peter Repukat 2 years ago
parent be48ffee40
commit c4f2382928

@ -51,8 +51,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,1,0,2034000568418
PRODUCTVERSION 0,1,0,2034000568418
FILEVERSION 0,1,0,2035000100080
PRODUCTVERSION 0,1,0,2035000100080
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -69,12 +69,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Peter Repukat - FlatspotSoftware"
VALUE "FileDescription", "GlosSI - Config"
VALUE "FileVersion", "0.1.0.2-34-gb568418"
VALUE "FileVersion", "0.1.0.2-35-g01efd8d"
VALUE "InternalName", "GlosSIConfig"
VALUE "LegalCopyright", "Copyright (C) 2021 Peter Repukat - FlatspotSoftware"
VALUE "OriginalFilename", "GlosSIConfig.exe"
VALUE "ProductName", "GlosSI"
VALUE "ProductVersion", "0.1.0.2-34-gb568418"
VALUE "ProductVersion", "0.1.0.2-35-g01efd8d"
END
END
BLOCK "VarFileInfo"

@ -20,6 +20,7 @@ limitations under the License.
#include <QJsonDocument>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QFont>
#include <WinReg/WinReg.hpp>
@ -60,6 +61,11 @@ UIModel::UIModel() : QObject(nullptr)
parseShortcutVDF();
readTargetConfigs();
updateCheck();
auto font = QGuiApplication::font();
font.setPointSize(11);
font.setFamily("Roboto");
QGuiApplication::setFont(font);
}
void UIModel::readTargetConfigs()

@ -15,6 +15,9 @@ limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Controls 6.2
import QtQuick.Controls.Material 6.2
import QtQuick.Dialogs 6.2
Dialog {
id: dlg
anchors.centerIn: parent

@ -15,6 +15,9 @@ limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Controls 6.2
import QtQuick.Controls.Material 6.2
import QtQuick.Dialogs 6.2
Dialog {
id: dlg
anchors.centerIn: parent

@ -13,11 +13,11 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Layouts 6.2
import QtQuick.Controls 6.2
import QtQuick.Controls.Material 6.2
import QtQuick.Dialogs 6.2
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Controls.Material
import QtQuick.Dialogs
import Qt5Compat.GraphicalEffects
GridView {
@ -40,8 +40,6 @@ GridView {
model: uiModel.targetList;
GridView.delayRemove: true
property var manualInfo: null
// TODO: animations only properly work with abstractListModel... grrr...
addDisplaced: Transition {
NumberAnimation { properties: "x,y"; duration: 300 }
@ -67,134 +65,6 @@ GridView {
NumberAnimation { properties: "x,y"; duration: 300; easing.type: Easing.InQuad }
}
Dialog {
id: manualAddDialog
anchors.centerIn: parent
visible: false
modal: true
dim: true
parent: Overlay.overlay
Overlay.modal: Rectangle {
color: Qt.rgba(0,0,0,0.4)
opacity: backdropOpacity
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
property real backdropOpacity: 1.0
enter: Transition {
NumberAnimation{target: madcontent; property: "y"; from: parent.height; to: 16; duration: 300; easing.type: Easing.OutQuad }
NumberAnimation{target: madbackground; property: "y"; from: parent.height; to: 0; duration: 300; easing.type: Easing.OutQuad }
NumberAnimation{target: manualAddDialog; property: "backdropOpacity"; from: 0; to: 1; duration: 300; easing.type: Easing.OutQuad }
}
exit: Transition {
NumberAnimation{target: madcontent; property: "y"; from: 16; to: parent.height; duration: 300; easing.type: Easing.InQuad }
NumberAnimation{target: madbackground; property: "y"; from: 0; to: parent.height; duration: 300; easing.type: Easing.InQuad }
NumberAnimation{target: manualAddDialog; property: "backdropOpacity"; from: 1; to: 0; duration: 300; easing.type: Easing.InQuad }
}
background: RPane {
id: madbackground
radius: 4
Material.elevation: 64
bgOpacity: 0.97
}
contentItem: Item {
id: madcontent
implicitWidth: steamscreener.width
implicitHeight: madtext.height + 16 + steamscreener.height + 16 + madrow.height
Label {
id: madtext
text: qsTr("Add \"GlosSITarget\" as game to Steam and change it's properties (in Steam) to this:")
}
Image {
anchors.top: madtext.bottom
anchors.left: madtext.left
anchors.topMargin: 16
id: steamscreener
source: "qrc:/steamscreener.png"
}
FluentTextInput {
id: madnameinput
text: manualInfo ? manualInfo.name : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 72
anchors.leftMargin: 92
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: glossiPathInput
text: manualInfo ? manualInfo.launch : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 192
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: startDirInput
text: manualInfo ? manualInfo.launchDir : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 266
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: launchOptsInput
text: manualInfo ? manualInfo.config : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 432
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
Row {
id: madrow
anchors.top: steamscreener.bottom
anchors.topMargin: 16
spacing: 16
Button {
text: qsTr("OK")
onClicked: function(){
manualAddDialog.close()
}
}
anchors.right: parent.right
}
}
}
InfoDialog {
id: writeErrorDialog
titleText: qsTr("Error")
text: qsTr("Error writing shortcuts.vdf...\nPlease make sure Steam is running")
extraButton: true
extraButtonText: qsTr("Manual instructions")
onConfirmedExtra: function(data) {
manualAddDialog.open();
}
}
delegate: RPane {
id: delegateRoot

@ -13,11 +13,12 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Controls 6.2
import QtQuick.Layouts 6.2
import QtQuick.Controls.Material 6.2
import QtQuick.Dialogs 6.2
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Controls.Material
import QtQuick.Dialogs
import Qt5Compat.GraphicalEffects
Item {
@ -54,7 +55,6 @@ Item {
advancedTargetSettings.shortcutInfo = shortcutInfo;
}
if (maybeIcon) {
console.log("meh");
maybeIcon.source = shortcutInfo.icon
? shortcutInfo.icon.endsWith(".exe")
? "image://exe/" + shortcutInfo.icon
@ -221,6 +221,13 @@ Item {
visible: uiModel.isWindows
onClicked: uwpSelectDialog.open();
}
Button {
Layout.preferredWidth: 64
Layout.alignment: Qt.AlignBottom
text: qsTr("EGS")
visible: uiModel.isWindows
onClicked: egsSelectDialog.open();
}
Item {
height: 1
Layout.preferredWidth: 12
@ -255,7 +262,6 @@ Item {
AdvancedTargetSettings {
id: advancedTargetSettings
shortcutInfo: shortcutInfo
}
Item {

@ -13,10 +13,12 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Controls 6.2
import QtQuick.Layouts 6.2
import QtQuick.Controls.Material 6.2
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Controls.Material
import QtQuick.Dialogs
import Qt5Compat.GraphicalEffects
Dialog {
id: dlg
@ -80,10 +82,6 @@ Dialog {
}
Button {
anchors.right: parent.right
anchors.top: listview.bottom
anchors.topMargin: 16
anchors.rightMargin: 2
text: qsTr("Ok")
onClicked: dlg.close()
}

@ -13,9 +13,12 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Layouts 6.2
import QtQuick.Controls.Material 6.2
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Controls.Material
import QtQuick.Dialogs
import Qt5Compat.GraphicalEffects
Window {
id: window
@ -26,6 +29,7 @@ Window {
Material.accent: Material.color(Material.Blue, Material.Shade900)
property bool itemSelected: false;
property var manualInfo: null
title: qsTr("GlosSI - Config")
@ -125,6 +129,135 @@ Window {
extraButtonText: qsTr("Remind me later")
visible: !!uiModel.newVersionName
}
Dialog {
id: manualAddDialog
anchors.centerIn: parent
visible: false
modal: true
dim: true
parent: Overlay.overlay
Overlay.modal: Rectangle {
color: Qt.rgba(0,0,0,0.4)
opacity: backdropOpacity
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
property real backdropOpacity: 1.0
enter: Transition {
NumberAnimation{target: madcontent; property: "y"; from: parent.height; to: 16; duration: 300; easing.type: Easing.OutQuad }
NumberAnimation{target: madbackground; property: "y"; from: parent.height; to: 0; duration: 300; easing.type: Easing.OutQuad }
NumberAnimation{target: manualAddDialog; property: "backdropOpacity"; from: 0; to: 1; duration: 300; easing.type: Easing.OutQuad }
}
exit: Transition {
NumberAnimation{target: madcontent; property: "y"; from: 16; to: parent.height; duration: 300; easing.type: Easing.InQuad }
NumberAnimation{target: madbackground; property: "y"; from: 0; to: parent.height; duration: 300; easing.type: Easing.InQuad }
NumberAnimation{target: manualAddDialog; property: "backdropOpacity"; from: 1; to: 0; duration: 300; easing.type: Easing.InQuad }
}
background: RPane {
id: madbackground
radius: 4
Material.elevation: 64
bgOpacity: 0.97
}
contentItem: Item {
id: madcontent
implicitWidth: steamscreener.width
implicitHeight: madtext.height + 16 + steamscreener.height + 16 + madrow.height
Label {
id: madtext
text: qsTr("Add \"GlosSITarget\" as game to Steam and change it's properties (in Steam) to this:")
}
Image {
anchors.top: madtext.bottom
anchors.left: madtext.left
anchors.topMargin: 16
id: steamscreener
source: "qrc:/steamscreener.png"
}
FluentTextInput {
id: madnameinput
text: manualInfo ? manualInfo.name : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 72
anchors.leftMargin: 92
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: glossiPathInput
text: manualInfo ? manualInfo.launch : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 192
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: startDirInput
text: manualInfo ? manualInfo.launchDir : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 266
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
FluentTextInput {
id: launchOptsInput
text: manualInfo ? manualInfo.config : ""
anchors.top: steamscreener.top
anchors.left: steamscreener.left
anchors.topMargin: 432
anchors.leftMargin: 24
readOnly: true
background: Item {}
width: 550
}
Row {
id: madrow
anchors.top: steamscreener.bottom
anchors.topMargin: 16
spacing: 16
Button {
text: qsTr("OK")
onClicked: function(){
manualAddDialog.close()
}
}
anchors.right: parent.right
}
}
}
InfoDialog {
id: writeErrorDialog
titleText: qsTr("Error")
text: qsTr("Error writing shortcuts.vdf...\nPlease make sure Steam is running")
extraButton: true
extraButtonText: qsTr("Manual instructions")
onConfirmedExtra: function(data) {
manualAddDialog.open();
}
}
Rectangle {
id: titleBar
@ -318,7 +451,14 @@ Window {
if (windowContent.editedIndex < 0) {
uiModel.addTarget(shortcut)
} else {
uiModel.updateTarget(windowContent.editedIndex, shortcut)
if (uiModel.updateTarget(windowContent.editedIndex, shortcut)) {
if (steamShortcutsChanged == false) {
steamChangedDialog.open();
}
} else {
manualInfo = uiModel.manualProps(shortcut);
writeErrorDialog.open();
}
}
}
}

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