GlosSITarget: extendedLogging: also log available gaming devices

pull/179/head
Peter Repukat 2 years ago
parent ebddcf482a
commit da51d351ed

@ -110,6 +110,11 @@ void HidHide::hideDevices(const std::filesystem::path& steam_path)
setAppWhiteList(whitelist);
avail_devices_ = GetHidDeviceList();
if (Settings::extendedLogging) {
std::ranges::for_each(avail_devices_, [](const auto& dev) {
spdlog::trace(L"AvailDevice device: {}", dev.name);
});
}
blacklisted_devices_ = getBlackListDevices();
for (const auto& dev : avail_devices_) {
@ -207,6 +212,11 @@ void HidHide::enableOverlayElement()
setActive(false);
}
avail_devices_ = GetHidDeviceList();
if (Settings::extendedLogging) {
std::ranges::for_each(avail_devices_, [](const auto& dev) {
spdlog::trace(L"AvailDevice device: {}", dev.name);
});
}
blacklisted_devices_ = getBlackListDevices();
if (hidehide_state_store) {
setActive(true);

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