mirror of https://github.com/Alia5/GlosSI
Cleanup
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/*
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Copyright 2021-2023 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#define SPDLOG_WCHAR_TO_UTF8_SUPPORT
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#define SPDLOG_WCHAR_FILENAMES
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#include <spdlog/spdlog.h>
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#include <WinReg/WinReg.hpp>
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#include <vdf_parser.hpp>
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#include "util.h"
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#include "Settings.h"
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namespace util
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{
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namespace steam
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{
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static constexpr std::wstring_view user_data_path = L"/userdata/";
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static constexpr std::wstring_view config_file_name = L"/config/localconfig.vdf";
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static constexpr std::string_view overlay_hotkey_name = "InGameOverlayShortcutKey ";
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static constexpr std::string_view screenshot_hotkey_name = "InGameOverlayScreenshotHotKey ";
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inline std::filesystem::path getSteamPath()
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{
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#ifdef _WIN32
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{ HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam" };
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const auto res = key.GetStringValue(L"SteamPath");
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spdlog::info(L"Detected Steam Path: {}", res);
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return res;
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}
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catch (const winreg::RegException& e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return Settings::common.steamPath;
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#else
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return L""; // TODO
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#endif
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}
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inline std::wstring getSteamUserId()
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{
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#ifdef _WIN32
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{ HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam\\ActiveProcess" };
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const auto res = std::to_wstring(key.GetDwordValue(L"ActiveUser"));
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spdlog::info(L"Detected Steam UserId: {}", res);
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return res;
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}
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catch (const winreg::RegException& e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return Settings::common.steamUserId;
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#else
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return L""; // TODO
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#endif
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}
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inline std::vector<std::string> getOverlayHotkey(const std::wstring& steam_path = getSteamPath(), const std::wstring& steam_user_id = getSteamPath())
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{
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const auto config_path = std::wstring(steam_path) + std::wstring(user_data_path) + steam_user_id + std::wstring(config_file_name);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return { "Shift", "KEY_TAB" }; // default
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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std::shared_ptr<tyti::vdf::basic_object<char>> children = root.childs["system"];
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if (!children || children->attribs.empty() || !children->attribs.contains("InGameOverlayShortcutKey")) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return { "Shift", "KEY_TAB" }; // default
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}
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auto hotkeys = children->attribs.at("InGameOverlayShortcutKey");
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// has anyone more than 4 keys to open overlay?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return { "Shift", "KEY_TAB" }; // default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return { "Shift", "KEY_TAB" }; // default
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}
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spdlog::info("Detected Overlay hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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inline std::vector<std::string> getScreenshotHotkey(const std::wstring& steam_path = getSteamPath(), const std::wstring& steam_user_id = getSteamPath())
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{
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const auto config_path = std::wstring(steam_path) + std::wstring(user_data_path) + steam_user_id + std::wstring(config_file_name);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return { "KEY_F12" }; // default
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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std::shared_ptr<tyti::vdf::basic_object<char>> children = root.childs["system"];
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if (!children || children->attribs.empty() || !children->attribs.contains("InGameOverlayScreenshotHotKey")) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return { "KEY_F12" }; // default
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}
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auto hotkeys = children->attribs.at("InGameOverlayScreenshotHotKey");
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// has anyone more than 4 keys to screenshot?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return { "KEY_F12" }; // default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return { "KEY_F12" }; // default
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}
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spdlog::info("Detected screenshot hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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inline bool getXBCRebindingEnabled(const std::wstring& steam_path = getSteamPath(), const std::wstring& steam_user_id = getSteamPath())
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{
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const auto config_path = std::wstring(steam_path) + std::wstring(user_data_path) + steam_user_id + std::wstring(config_file_name);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return false;
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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if (root.attribs.empty() || !root.attribs.contains("SteamController_XBoxSupport")) {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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return false;
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}
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auto xbsup = root.attribs.at("SteamController_XBoxSupport");
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if (xbsup != "1") {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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}
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return xbsup == "1";
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}
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}
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}
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