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GlosSI/GlosSITarget/SteamTarget.h

54 lines
1.6 KiB
C++

/*
Copyright 2021 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include "OverlayDetector.h"
#include "TargetWindow.h"
class SteamTarget {
public:
explicit SteamTarget(int argc, char *argv[]);
int run();
private:
void onOverlayChanged(bool overlay_open);
void focusWindow(WindowHandle hndl);
std::wstring getSteamPath();
std::wstring getSteamUserId();
std::vector<std::string> getOverlayHotkey();
/*
* Run once per frame
* detects steam configured overlay hotkey, and simulates key presses to window
*
* actually opens the overlay, even if window is not currently focused.
*/
void overlayHotkeyWorkaround();
bool run_ = false;
std::vector<std::string> overlay_hotkey_ = getOverlayHotkey();
TargetWindow window_;
OverlayDetector detector_;
WindowHandle last_foreground_window_ = nullptr;
WindowHandle target_window_handle_;
static constexpr std::wstring_view user_data_path_ = L"/userdata/";
static constexpr std::wstring_view config_file_name_ = L"/config/localconfig.vdf";
static constexpr std::string_view hotkey_name_ = "InGameOverlayShortcutKey ";
};