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167 lines
6.9 KiB
C++
167 lines
6.9 KiB
C++
/********************************************************************************
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** Form generated from reading UI file 'GloSC.ui'
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**
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** Created by: Qt User Interface Compiler version 5.7.0
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**
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** WARNING! All changes made in this file will be lost when recompiling UI file!
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********************************************************************************/
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#ifndef UI_GLOSC_H
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#define UI_GLOSC_H
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#include <QtCore/QVariant>
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#include <QtWidgets/QAction>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QButtonGroup>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QGroupBox>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QLineEdit>
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#include <QtWidgets/QListWidget>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QPushButton>
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#include <QtWidgets/QSpinBox>
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#include <QtWidgets/QWidget>
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QT_BEGIN_NAMESPACE
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class Ui_GloSCClass
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{
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public:
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QWidget *centralWidget;
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QGroupBox *groupBox;
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QListWidget *lwInstances;
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QGroupBox *groupBox_2;
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QLineEdit *lePath;
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QPushButton *pbUWP;
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QPushButton *pbSearchPath;
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QCheckBox *cbDebug;
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QCheckBox *cbOverlay;
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QCheckBox *cbControllers;
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QCheckBox *cbVsync;
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QSpinBox *sbRefresh;
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QCheckBox *cbLaunchGame;
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QLabel *label;
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QLabel *label_2;
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QPushButton *pbSave;
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QPushButton *pbAddToSteam;
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QLabel *label_3;
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QLineEdit *leName;
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QPushButton *pbDelete;
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void setupUi(QMainWindow *GloSCClass)
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{
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if (GloSCClass->objectName().isEmpty())
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GloSCClass->setObjectName(QStringLiteral("GloSCClass"));
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GloSCClass->resize(711, 386);
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GloSCClass->setMinimumSize(QSize(711, 386));
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GloSCClass->setMaximumSize(QSize(711, 386));
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centralWidget = new QWidget(GloSCClass);
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centralWidget->setObjectName(QStringLiteral("centralWidget"));
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groupBox = new QGroupBox(centralWidget);
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groupBox->setObjectName(QStringLiteral("groupBox"));
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groupBox->setGeometry(QRect(10, 10, 281, 371));
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lwInstances = new QListWidget(groupBox);
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lwInstances->setObjectName(QStringLiteral("lwInstances"));
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lwInstances->setGeometry(QRect(10, 21, 261, 341));
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groupBox_2 = new QGroupBox(centralWidget);
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groupBox_2->setObjectName(QStringLiteral("groupBox_2"));
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groupBox_2->setGeometry(QRect(309, 10, 391, 371));
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lePath = new QLineEdit(groupBox_2);
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lePath->setObjectName(QStringLiteral("lePath"));
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lePath->setGeometry(QRect(40, 281, 261, 20));
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pbUWP = new QPushButton(groupBox_2);
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pbUWP->setObjectName(QStringLiteral("pbUWP"));
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pbUWP->setGeometry(QRect(344, 280, 41, 23));
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pbSearchPath = new QPushButton(groupBox_2);
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pbSearchPath->setObjectName(QStringLiteral("pbSearchPath"));
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pbSearchPath->setGeometry(QRect(300, 280, 41, 23));
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cbDebug = new QCheckBox(groupBox_2);
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cbDebug->setObjectName(QStringLiteral("cbDebug"));
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cbDebug->setGeometry(QRect(10, 80, 121, 17));
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cbOverlay = new QCheckBox(groupBox_2);
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cbOverlay->setObjectName(QStringLiteral("cbOverlay"));
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cbOverlay->setGeometry(QRect(10, 110, 111, 17));
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cbOverlay->setChecked(true);
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cbControllers = new QCheckBox(groupBox_2);
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cbControllers->setObjectName(QStringLiteral("cbControllers"));
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cbControllers->setGeometry(QRect(10, 140, 151, 17));
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cbControllers->setChecked(true);
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cbVsync = new QCheckBox(groupBox_2);
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cbVsync->setObjectName(QStringLiteral("cbVsync"));
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cbVsync->setGeometry(QRect(10, 170, 131, 17));
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cbVsync->setChecked(true);
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sbRefresh = new QSpinBox(groupBox_2);
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sbRefresh->setObjectName(QStringLiteral("sbRefresh"));
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sbRefresh->setGeometry(QRect(90, 210, 42, 22));
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sbRefresh->setMinimum(30);
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sbRefresh->setMaximum(240);
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sbRefresh->setValue(60);
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cbLaunchGame = new QCheckBox(groupBox_2);
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cbLaunchGame->setObjectName(QStringLiteral("cbLaunchGame"));
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cbLaunchGame->setGeometry(QRect(10, 260, 91, 17));
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label = new QLabel(groupBox_2);
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label->setObjectName(QStringLiteral("label"));
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label->setGeometry(QRect(10, 281, 31, 20));
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label_2 = new QLabel(groupBox_2);
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label_2->setObjectName(QStringLiteral("label_2"));
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label_2->setGeometry(QRect(10, 215, 71, 16));
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pbSave = new QPushButton(groupBox_2);
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pbSave->setObjectName(QStringLiteral("pbSave"));
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pbSave->setGeometry(QRect(10, 330, 151, 31));
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pbAddToSteam = new QPushButton(groupBox_2);
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pbAddToSteam->setObjectName(QStringLiteral("pbAddToSteam"));
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pbAddToSteam->setEnabled(false);
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pbAddToSteam->setGeometry(QRect(300, 330, 81, 31));
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pbAddToSteam->setAutoDefault(false);
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pbAddToSteam->setFlat(false);
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label_3 = new QLabel(groupBox_2);
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label_3->setObjectName(QStringLiteral("label_3"));
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label_3->setGeometry(QRect(10, 33, 47, 13));
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leName = new QLineEdit(groupBox_2);
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leName->setObjectName(QStringLiteral("leName"));
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leName->setGeometry(QRect(50, 30, 331, 20));
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pbDelete = new QPushButton(groupBox_2);
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pbDelete->setObjectName(QStringLiteral("pbDelete"));
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pbDelete->setGeometry(QRect(170, 330, 121, 31));
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GloSCClass->setCentralWidget(centralWidget);
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retranslateUi(GloSCClass);
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pbAddToSteam->setDefault(false);
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QMetaObject::connectSlotsByName(GloSCClass);
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} // setupUi
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void retranslateUi(QMainWindow *GloSCClass)
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{
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GloSCClass->setWindowTitle(QApplication::translate("GloSCClass", "GloSC", 0));
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groupBox->setTitle(QApplication::translate("GloSCClass", "Instances", 0));
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groupBox_2->setTitle(QApplication::translate("GloSCClass", "Config", 0));
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pbUWP->setText(QApplication::translate("GloSCClass", "UWP", 0));
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pbSearchPath->setText(QApplication::translate("GloSCClass", "...", 0));
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cbDebug->setText(QApplication::translate("GloSCClass", "Show debug console", 0));
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cbOverlay->setText(QApplication::translate("GloSCClass", "Enable overlay", 0));
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cbControllers->setText(QApplication::translate("GloSCClass", "Enable virtual controllers", 0));
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cbVsync->setText(QApplication::translate("GloSCClass", "VSync", 0));
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cbLaunchGame->setText(QApplication::translate("GloSCClass", "Launch game", 0));
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label->setText(QApplication::translate("GloSCClass", "Path: ", 0));
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label_2->setText(QApplication::translate("GloSCClass", "Refresh Rate: ", 0));
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pbSave->setText(QApplication::translate("GloSCClass", "Save / Create", 0));
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pbAddToSteam->setText(QApplication::translate("GloSCClass", "Add to Steam", 0));
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label_3->setText(QApplication::translate("GloSCClass", "Name: ", 0));
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pbDelete->setText(QApplication::translate("GloSCClass", "Delete", 0));
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} // retranslateUi
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};
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namespace Ui {
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class GloSCClass: public Ui_GloSCClass {};
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} // namespace Ui
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QT_END_NAMESPACE
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#endif // UI_GLOSC_H
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