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GlosSI/GloSC/GeneratedFiles/ui_GloSC.h

167 lines
6.9 KiB
C++

/********************************************************************************
** Form generated from reading UI file 'GloSC.ui'
**
** Created by: Qt User Interface Compiler version 5.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GLOSC_H
#define UI_GLOSC_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QGroupBox>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QListWidget>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QSpinBox>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_GloSCClass
{
public:
QWidget *centralWidget;
QGroupBox *groupBox;
QListWidget *lwInstances;
QGroupBox *groupBox_2;
QLineEdit *lePath;
QPushButton *pbUWP;
QPushButton *pbSearchPath;
QCheckBox *cbDebug;
QCheckBox *cbOverlay;
QCheckBox *cbControllers;
QCheckBox *cbVsync;
QSpinBox *sbRefresh;
QCheckBox *cbLaunchGame;
QLabel *label;
QLabel *label_2;
QPushButton *pbSave;
QPushButton *pbAddToSteam;
QLabel *label_3;
QLineEdit *leName;
QPushButton *pbDelete;
void setupUi(QMainWindow *GloSCClass)
{
if (GloSCClass->objectName().isEmpty())
GloSCClass->setObjectName(QStringLiteral("GloSCClass"));
GloSCClass->resize(711, 386);
GloSCClass->setMinimumSize(QSize(711, 386));
GloSCClass->setMaximumSize(QSize(711, 386));
centralWidget = new QWidget(GloSCClass);
centralWidget->setObjectName(QStringLiteral("centralWidget"));
groupBox = new QGroupBox(centralWidget);
groupBox->setObjectName(QStringLiteral("groupBox"));
groupBox->setGeometry(QRect(10, 10, 281, 371));
lwInstances = new QListWidget(groupBox);
lwInstances->setObjectName(QStringLiteral("lwInstances"));
lwInstances->setGeometry(QRect(10, 21, 261, 341));
groupBox_2 = new QGroupBox(centralWidget);
groupBox_2->setObjectName(QStringLiteral("groupBox_2"));
groupBox_2->setGeometry(QRect(309, 10, 391, 371));
lePath = new QLineEdit(groupBox_2);
lePath->setObjectName(QStringLiteral("lePath"));
lePath->setGeometry(QRect(40, 281, 261, 20));
pbUWP = new QPushButton(groupBox_2);
pbUWP->setObjectName(QStringLiteral("pbUWP"));
pbUWP->setGeometry(QRect(344, 280, 41, 23));
pbSearchPath = new QPushButton(groupBox_2);
pbSearchPath->setObjectName(QStringLiteral("pbSearchPath"));
pbSearchPath->setGeometry(QRect(300, 280, 41, 23));
cbDebug = new QCheckBox(groupBox_2);
cbDebug->setObjectName(QStringLiteral("cbDebug"));
cbDebug->setGeometry(QRect(10, 80, 121, 17));
cbOverlay = new QCheckBox(groupBox_2);
cbOverlay->setObjectName(QStringLiteral("cbOverlay"));
cbOverlay->setGeometry(QRect(10, 110, 111, 17));
cbOverlay->setChecked(true);
cbControllers = new QCheckBox(groupBox_2);
cbControllers->setObjectName(QStringLiteral("cbControllers"));
cbControllers->setGeometry(QRect(10, 140, 151, 17));
cbControllers->setChecked(true);
cbVsync = new QCheckBox(groupBox_2);
cbVsync->setObjectName(QStringLiteral("cbVsync"));
cbVsync->setGeometry(QRect(10, 170, 131, 17));
cbVsync->setChecked(true);
sbRefresh = new QSpinBox(groupBox_2);
sbRefresh->setObjectName(QStringLiteral("sbRefresh"));
sbRefresh->setGeometry(QRect(90, 210, 42, 22));
sbRefresh->setMinimum(30);
sbRefresh->setMaximum(240);
sbRefresh->setValue(60);
cbLaunchGame = new QCheckBox(groupBox_2);
cbLaunchGame->setObjectName(QStringLiteral("cbLaunchGame"));
cbLaunchGame->setGeometry(QRect(10, 260, 91, 17));
label = new QLabel(groupBox_2);
label->setObjectName(QStringLiteral("label"));
label->setGeometry(QRect(10, 281, 31, 20));
label_2 = new QLabel(groupBox_2);
label_2->setObjectName(QStringLiteral("label_2"));
label_2->setGeometry(QRect(10, 215, 71, 16));
pbSave = new QPushButton(groupBox_2);
pbSave->setObjectName(QStringLiteral("pbSave"));
pbSave->setGeometry(QRect(10, 330, 151, 31));
pbAddToSteam = new QPushButton(groupBox_2);
pbAddToSteam->setObjectName(QStringLiteral("pbAddToSteam"));
pbAddToSteam->setEnabled(false);
pbAddToSteam->setGeometry(QRect(300, 330, 81, 31));
pbAddToSteam->setAutoDefault(false);
pbAddToSteam->setFlat(false);
label_3 = new QLabel(groupBox_2);
label_3->setObjectName(QStringLiteral("label_3"));
label_3->setGeometry(QRect(10, 33, 47, 13));
leName = new QLineEdit(groupBox_2);
leName->setObjectName(QStringLiteral("leName"));
leName->setGeometry(QRect(50, 30, 331, 20));
pbDelete = new QPushButton(groupBox_2);
pbDelete->setObjectName(QStringLiteral("pbDelete"));
pbDelete->setGeometry(QRect(170, 330, 121, 31));
GloSCClass->setCentralWidget(centralWidget);
retranslateUi(GloSCClass);
pbAddToSteam->setDefault(false);
QMetaObject::connectSlotsByName(GloSCClass);
} // setupUi
void retranslateUi(QMainWindow *GloSCClass)
{
GloSCClass->setWindowTitle(QApplication::translate("GloSCClass", "GloSC", 0));
groupBox->setTitle(QApplication::translate("GloSCClass", "Instances", 0));
groupBox_2->setTitle(QApplication::translate("GloSCClass", "Config", 0));
pbUWP->setText(QApplication::translate("GloSCClass", "UWP", 0));
pbSearchPath->setText(QApplication::translate("GloSCClass", "...", 0));
cbDebug->setText(QApplication::translate("GloSCClass", "Show debug console", 0));
cbOverlay->setText(QApplication::translate("GloSCClass", "Enable overlay", 0));
cbControllers->setText(QApplication::translate("GloSCClass", "Enable virtual controllers", 0));
cbVsync->setText(QApplication::translate("GloSCClass", "VSync", 0));
cbLaunchGame->setText(QApplication::translate("GloSCClass", "Launch game", 0));
label->setText(QApplication::translate("GloSCClass", "Path: ", 0));
label_2->setText(QApplication::translate("GloSCClass", "Refresh Rate: ", 0));
pbSave->setText(QApplication::translate("GloSCClass", "Save / Create", 0));
pbAddToSteam->setText(QApplication::translate("GloSCClass", "Add to Steam", 0));
label_3->setText(QApplication::translate("GloSCClass", "Name: ", 0));
pbDelete->setText(QApplication::translate("GloSCClass", "Delete", 0));
} // retranslateUi
};
namespace Ui {
class GloSCClass: public Ui_GloSCClass {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GLOSC_H