#include "gpu.h"
#include <inttypes.h>
#include "nvctrl.h"
#ifdef HAVE_NVML
#include "nvidia_info.h"
#endif

struct gpuInfo gpu_info;
amdgpu_files amdgpu {};

bool checkNvidia(const char *pci_dev){
    bool nvSuccess = false;
#ifdef HAVE_NVML
    nvSuccess = checkNVML(pci_dev) && getNVMLInfo();
#endif
#ifdef HAVE_XNVCTRL
    if (!nvSuccess)
        nvSuccess = checkXNVCtrl();
#endif
#ifdef _WIN32
    if (!nvSuccess)
        nvSuccess = checkNVAPI();
#endif
    return nvSuccess;
}

void getNvidiaGpuInfo(){
#ifdef HAVE_NVML
    if (nvmlSuccess){
        getNVMLInfo();
        gpu_info.load = nvidiaUtilization.gpu;
        gpu_info.temp = nvidiaTemp;
        gpu_info.memoryUsed = nvidiaMemory.used / (1024.f * 1024.f * 1024.f);
        gpu_info.CoreClock = nvidiaCoreClock;
        gpu_info.MemClock = nvidiaMemClock;
        gpu_info.powerUsage = nvidiaPowerUsage / 1000;
        gpu_info.memoryTotal = nvidiaMemory.total / (1024.f * 1024.f * 1024.f);
        return;
    }
#endif
#ifdef HAVE_XNVCTRL
    if (nvctrlSuccess) {
        getNvctrlInfo();
        gpu_info.load = nvctrl_info.load;
        gpu_info.temp = nvctrl_info.temp;
        gpu_info.memoryUsed = nvctrl_info.memoryUsed / (1024.f);
        gpu_info.CoreClock = nvctrl_info.CoreClock;
        gpu_info.MemClock = nvctrl_info.MemClock;
        gpu_info.powerUsage = 0;
        gpu_info.memoryTotal = nvctrl_info.memoryTotal;
        return;
    }
#endif
#ifdef _WIN32
nvapi_util();
#endif
}

void getAmdGpuInfo(){
    if (amdgpu.busy) {
        rewind(amdgpu.busy);
        fflush(amdgpu.busy);
        int value = 0;
        if (fscanf(amdgpu.busy, "%d", &value) != 1)
            value = 0;
        gpu_info.load = value;
    }

    if (amdgpu.temp) {
        rewind(amdgpu.temp);
        fflush(amdgpu.temp);
        int value = 0;
        if (fscanf(amdgpu.temp, "%d", &value) != 1)
            value = 0;
        gpu_info.temp = value / 1000;
    }

    int64_t value = 0;

    if (amdgpu.vram_total) {
        rewind(amdgpu.vram_total);
        fflush(amdgpu.vram_total);
        if (fscanf(amdgpu.vram_total, "%" PRId64, &value) != 1)
            value = 0;
        gpu_info.memoryTotal = float(value) / (1024 * 1024 * 1024);
    }

    if (amdgpu.vram_used) {
        rewind(amdgpu.vram_used);
        fflush(amdgpu.vram_used);
        if (fscanf(amdgpu.vram_used, "%" PRId64, &value) != 1)
            value = 0;
        gpu_info.memoryUsed = float(value) / (1024 * 1024 * 1024);
    }

    if (amdgpu.core_clock) {
        rewind(amdgpu.core_clock);
        fflush(amdgpu.core_clock);
        if (fscanf(amdgpu.core_clock, "%" PRId64, &value) != 1)
            value = 0;

        gpu_info.CoreClock = value / 1000000;
    }

    if (amdgpu.memory_clock) {
        rewind(amdgpu.memory_clock);
        fflush(amdgpu.memory_clock);
        if (fscanf(amdgpu.memory_clock, "%" PRId64, &value) != 1)
            value = 0;

        gpu_info.MemClock = value / 1000000;
    }

    if (amdgpu.power_usage) {
        rewind(amdgpu.power_usage);
        fflush(amdgpu.power_usage);
        if (fscanf(amdgpu.power_usage, "%" PRId64, &value) != 1)
            value = 0;

        gpu_info.powerUsage = value / 1000000;
    }
}
