From 4ee9dcd8527dff1d501e36a8d0b05e6e420e63db Mon Sep 17 00:00:00 2001 From: jackun Date: Tue, 30 Mar 2021 05:26:25 +0300 Subject: [PATCH] OpenGL workarounds --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index 28b08428..a74937b4 100644 --- a/README.md +++ b/README.md @@ -227,6 +227,14 @@ All vulkan vsync options might not be supported on your device, you can check wh - `Shift_L+F4` : Reload Config - `Shift_R+F12`: Toggle Hud +## Workarounds + +Options starting with "gl_*" are for OpenGL. + +- `gl_size_query = viewport` : Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable. +- `gl_bind_framebuffer = 0..N` : (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III. +- `gl_dont_flip = 1` : Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx. + ## MangoHud FPS logging You must set a valid path for `output_folder` in your configuration to store logs in.