mangoapp: make fsr display a little prettier

gamescope-debug
FlightlessMango 2 years ago
parent 590f52d223
commit 5508933c47

@ -766,17 +766,14 @@ void HudElements::gamescope_fsr(){
}
ImGui::TextColored(HUDElements.colors.engine, "%s", "FSR");
if (g_fsrUpscale){
ImGui::SameLine();
ImGui::TextColored(FSR_COLOR, "%s", FSR_TEXT.c_str());
ImGui::TableNextColumn();
ImGui::TextColored(HUDElements.colors.engine, "Sharpness");
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", g_fsrSharpness);
} else {
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%s", FSR_TEXT.c_str());
}
ImGui::TableNextColumn();
right_aligned_text(FSR_COLOR, HUDElements.ralign_width, "%s", FSR_TEXT.c_str());
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", g_fsrSharpness);
ImGui::SameLine(0,1.0f);
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::Text("Sharp");
ImGui::PopFont();
#endif
}

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