clean up frametime_data

xone-gamepad
FlightlessMango 2 years ago
parent 3a667ab66b
commit 93f389dd62

@ -47,7 +47,7 @@ overlay_params *_params {};
double min_frametime, max_frametime;
bool gpu_metrics_exists = false;
bool steam_focused = false;
vector<float> frametime_data = {};
vector<float> frametime_data(200,0.f);
void update_hw_info(struct overlay_params& params, uint32_t vendorID)
{
@ -170,10 +170,7 @@ void update_hud_info_with_frametime(struct swapchain_stats& sw_stats, struct ove
uint64_t now = os_time_get_nano(); /* ns */
double elapsed = (double)(now - sw_stats.last_fps_update); /* ns */
float frametime_ms = frametime_ns / 1000000.f;
fps = 1000.f / frametime_ms;
frametime_data.push_back(frametime_ms);
if (frametime_data.size() > 200)
frametime_data.erase(frametime_data.begin(), frametime_data.end());
frametime_data[f_idx] = frametime_ms;
if (logger->is_active())
benchmark.fps_data.push_back(fps);

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