Consolidate gpu/cpu load value config

pull/358/head
Alessandro Toia 4 years ago
parent daa23d49db
commit c53939587a

@ -165,6 +165,20 @@ parse_load_color(const char *str)
return load_colors;
}
static std::vector<unsigned>
parse_load_value(const char *str)
{
std::vector<unsigned> load_value;
std::stringstream ss(str);
std::string token;
while (std::getline(ss, token, ',')) {
trim(token);
load_value.push_back(std::stoi(token));
}
return load_value;
}
static unsigned
parse_unsigned(const char *str)
{
@ -339,10 +353,8 @@ parse_font_glyph_ranges(const char *str)
#define parse_wine_color(s) parse_color(s)
#define parse_gpu_load_color(s) parse_load_color(s)
#define parse_cpu_load_color(s) parse_load_color(s)
#define parse_gpu_load_high(s) parse_unsigned(s)
#define parse_gpu_load_med(s) parse_unsigned(s)
#define parse_cpu_load_high(s) parse_unsigned(s)
#define parse_cpu_load_med(s) parse_unsigned(s)
#define parse_gpu_load_value(s) parse_load_value(s)
#define parse_cpu_load_value(s) parse_load_value(s)
static bool
parse_help(const char *str)
@ -512,10 +524,9 @@ parse_overlay_config(struct overlay_params *params,
params->permit_upload = 0;
params->render_mango = 0;
params->benchmark_percentiles = { "97", "AVG", "1", "0.1" };
params->gpu_load_high = 90;
params->gpu_load_med = 60;
params->cpu_load_high = 90;
params->cpu_load_med = 60;
params->gpu_load_value = { 90, 60 };
params->cpu_load_value = { 90, 60 };
#ifdef HAVE_X11

@ -105,10 +105,8 @@ typedef unsigned long KeySym;
OVERLAY_PARAM_CUSTOM(render_mango) \
OVERLAY_PARAM_CUSTOM(benchmark_percentiles) \
OVERLAY_PARAM_CUSTOM(help) \
OVERLAY_PARAM_CUSTOM(gpu_load_high) \
OVERLAY_PARAM_CUSTOM(gpu_load_med) \
OVERLAY_PARAM_CUSTOM(cpu_load_high) \
OVERLAY_PARAM_CUSTOM(cpu_load_med) \
OVERLAY_PARAM_CUSTOM(gpu_load_value) \
OVERLAY_PARAM_CUSTOM(cpu_load_value) \
OVERLAY_PARAM_CUSTOM (gpu_load_color) \
OVERLAY_PARAM_CUSTOM (cpu_load_color)
@ -172,6 +170,8 @@ struct overlay_params {
unsigned cpu_color, gpu_color, vram_color, ram_color, engine_color, io_color, frametime_color, background_color, text_color, wine_color;
std::vector<unsigned> gpu_load_color;
std::vector<unsigned> cpu_load_color;
std::vector<unsigned> gpu_load_value;
std::vector<unsigned> cpu_load_value;
int gpu_load_high, gpu_load_med, gpu_load_change;
int cpu_load_high, cpu_load_med, cpu_load_change;
unsigned media_player_color;

@ -1042,7 +1042,7 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
auto text_color = data.colors.text;
if (params.enabled[OVERLAY_PARAM_ENABLED_gpu_load_change]){
auto load_color = data.colors.text;
int gpu_load = change_on_load_temp(gpu_info.load, params.gpu_load_high, params.gpu_load_med);
int gpu_load = change_on_load_temp(gpu_info.load, params.gpu_load_value[0], params.gpu_load_value[1]);
// 1 is high, 2 is medium, and 3 is low load/temp
switch (gpu_load) {
case 1:
@ -1104,7 +1104,7 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
if (params.enabled[OVERLAY_PARAM_ENABLED_cpu_load_change]){
int cpu_load_percent = int(cpuStats.GetCPUDataTotal().percent);
auto load_color = data.colors.text;
int cpu_load = change_on_load_temp(cpu_load_percent, params.cpu_load_high, params.cpu_load_med);
int cpu_load = change_on_load_temp(cpu_load_percent, params.cpu_load_value[0], params.cpu_load_value[1]);
// 1 is high, 2 is medium, and 3 is low load/temp
switch (cpu_load) {
case 1:

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