mangoapp: use GAMESCOPE_FOCUSED_APP_GFX instead

xone-gamepad
FlightlessMango 2 years ago
parent 68f40c56cc
commit d82738b03c

@ -40,7 +40,7 @@ std::vector<float> gamescope_debug_app {};
static unsigned int get_prop(){
Display *x11_display = glfwGetX11Display();
Atom gamescope_focused = XInternAtom(x11_display, "GAMESCOPE_FOCUSED_APP", true);
Atom gamescope_focused = XInternAtom(x11_display, "GAMESCOPE_FOCUSED_APP_GFX", true);
auto scr = DefaultScreen(x11_display);
auto root = RootWindow(x11_display, scr);
Atom actual;

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