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MangoHud/src/gpu.cpp

135 lines
3.5 KiB
C++

#include "gpu.h"
#include <inttypes.h>
#include <memory>
#include <functional>
#include <thread>
#include <cstring>
#include <spdlog/spdlog.h>
#include "nvctrl.h"
#include "timing.hpp"
#ifdef HAVE_NVML
#include "nvidia_info.h"
#endif
#include "amdgpu.h"
using namespace std::chrono_literals;
struct gpuInfo gpu_info {};
amdgpu_files amdgpu {};
decltype(&getAmdGpuInfo) getAmdGpuInfo_actual = nullptr;
bool checkNvidia(const char *pci_dev){
bool nvSuccess = false;
#ifdef HAVE_NVML
nvSuccess = checkNVML(pci_dev) && getNVMLInfo();
#endif
#ifdef HAVE_XNVCTRL
if (!nvSuccess)
nvSuccess = checkXNVCtrl();
#endif
#ifdef _WIN32
if (!nvSuccess)
nvSuccess = checkNVAPI();
#endif
return nvSuccess;
}
void getNvidiaGpuInfo(){
#ifdef HAVE_NVML
if (nvmlSuccess){
getNVMLInfo();
gpu_info.load = nvidiaUtilization.gpu;
gpu_info.temp = nvidiaTemp;
gpu_info.memoryUsed = nvidiaMemory.used / (1024.f * 1024.f * 1024.f);
gpu_info.CoreClock = nvidiaCoreClock;
gpu_info.MemClock = nvidiaMemClock;
gpu_info.powerUsage = nvidiaPowerUsage / 1000;
gpu_info.memoryTotal = nvidiaMemory.total / (1024.f * 1024.f * 1024.f);
return;
}
#endif
#ifdef HAVE_XNVCTRL
if (nvctrlSuccess) {
getNvctrlInfo();
gpu_info.load = nvctrl_info.load;
gpu_info.temp = nvctrl_info.temp;
gpu_info.memoryUsed = nvctrl_info.memoryUsed / (1024.f);
gpu_info.CoreClock = nvctrl_info.CoreClock;
gpu_info.MemClock = nvctrl_info.MemClock;
gpu_info.powerUsage = 0;
gpu_info.memoryTotal = nvctrl_info.memoryTotal;
return;
}
#endif
#ifdef _WIN32
nvapi_util();
#endif
}
void getAmdGpuInfo(){
int64_t value = 0;
if (metrics_path.empty()){
if (amdgpu.busy) {
rewind(amdgpu.busy);
fflush(amdgpu.busy);
int value = 0;
if (fscanf(amdgpu.busy, "%d", &value) != 1)
value = 0;
gpu_info.load = value;
}
if (amdgpu.temp) {
rewind(amdgpu.temp);
fflush(amdgpu.temp);
int value = 0;
if (fscanf(amdgpu.temp, "%d", &value) != 1)
value = 0;
gpu_info.temp = value / 1000;
}
if (amdgpu.core_clock) {
rewind(amdgpu.core_clock);
fflush(amdgpu.core_clock);
if (fscanf(amdgpu.core_clock, "%" PRId64, &value) != 1)
value = 0;
gpu_info.CoreClock = value / 1000000;
}
if (amdgpu.memory_clock) {
rewind(amdgpu.memory_clock);
fflush(amdgpu.memory_clock);
if (fscanf(amdgpu.memory_clock, "%" PRId64, &value) != 1)
value = 0;
gpu_info.MemClock = value / 1000000;
}
if (amdgpu.power_usage) {
rewind(amdgpu.power_usage);
fflush(amdgpu.power_usage);
if (fscanf(amdgpu.power_usage, "%" PRId64, &value) != 1)
value = 0;
gpu_info.powerUsage = value / 1000000;
}
}
if (amdgpu.vram_total) {
rewind(amdgpu.vram_total);
fflush(amdgpu.vram_total);
if (fscanf(amdgpu.vram_total, "%" PRId64, &value) != 1)
value = 0;
gpu_info.memoryTotal = float(value) / (1024 * 1024 * 1024);
}
if (amdgpu.vram_used) {
rewind(amdgpu.vram_used);
fflush(amdgpu.vram_used);
if (fscanf(amdgpu.vram_used, "%" PRId64, &value) != 1)
value = 0;
gpu_info.memoryUsed = float(value) / (1024 * 1024 * 1024);
}
}