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OpenTTD-patches/src/company_base.h

116 lines
3.2 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
#ifndef COMPANY_BASE_H
#define COMPANY_BASE_H
#include "core/pool_type.hpp"
#include "road_type.h"
#include "rail_type.h"
#include "livery.h"
#include "autoreplace_type.h"
#include "economy_type.h"
#include "tile_type.h"
#include "settings_type.h"
struct CompanyEconomyEntry {
Money income;
Money expenses;
int32 delivered_cargo;
int32 performance_history; ///< company score (scale 0-1000)
Money company_value;
};
typedef Pool<Company, CompanyByte, 1, MAX_COMPANIES> CompanyPool;
extern CompanyPool _company_pool;
struct Company : CompanyPool::PoolItem<&_company_pool> {
Company(uint16 name_1 = 0, bool is_ai = false);
~Company();
uint32 name_2;
uint16 name_1;
char *name;
uint16 president_name_1;
uint32 president_name_2;
char *president_name;
CompanyManagerFace face;
Money money;
byte money_fraction;
Money current_loan;
byte colour;
Livery livery[LS_END];
RailTypes avail_railtypes;
RoadTypes avail_roadtypes;
byte block_preview;
uint32 cargo_types; ///< which cargo types were transported the last year
TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none
TileIndex last_build_coordinate;
OwnerByte share_owners[4];
Year inaugurated_year;
byte num_valid_stat_ent;
byte quarters_of_bankruptcy;
CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
int16 bankrupt_timeout;
Money bankrupt_value;
bool is_ai;
class AIInstance *ai_instance;
class AIInfo *ai_info;
Money yearly_expenses[3][EXPENSES_END];
CompanyEconomyEntry cur_economy;
CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS];
EngineRenewList engine_renew_list; ///< Defined later
CompanySettings settings; ///< settings specific for each company
uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
static FORCEINLINE bool IsValidAiID(size_t index)
{
const Company *c = Company::GetIfValid(index);
return c != NULL && c->is_ai;
}
static FORCEINLINE bool IsValidHumanID(size_t index)
{
const Company *c = Company::GetIfValid(index);
return c != NULL && !c->is_ai;
}
static FORCEINLINE bool IsHumanID(size_t index)
{
return !Company::Get(index)->is_ai;
}
static void PostDestructor(size_t index);
};
#define FOR_ALL_COMPANIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Company, company_index, var, start)
#define FOR_ALL_COMPANIES(var) FOR_ALL_COMPANIES_FROM(var, 0)
Money CalculateCompanyValue(const Company *c, bool including_loan = true);
extern uint _next_competitor_start;
extern uint _cur_company_tick_index;
#endif /* COMPANY_BASE_H */