Chunnel: Add error text for too many tunnels.

pull/16/head
Jonathan G Rennison 7 years ago
parent ab38623ea6
commit 02b33e7f64

@ -5006,6 +5006,7 @@ STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel w
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... ramp too short, tunnels under water must have a ramp at least three tiles long at both ends.
STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels
STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.

@ -2038,7 +2038,12 @@ bool AfterLoadGame()
TileIndex start_tile = t;
TileIndex end_tile = GetOtherTunnelBridgeEndOld(start_tile);
if (!Tunnel::CanAllocateItem()) return false;
if (!Tunnel::CanAllocateItem()) {
SetSaveLoadError(STR_ERROR_TUNNEL_TOO_MANY);
/* Restore the signals */
ResetSignalHandlers();
return false;
}
const Tunnel *t = new Tunnel(start_tile, end_tile, false);

@ -813,7 +813,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
TileIndex ts = end_tile;
if(start_tile > end_tile) Swap(tn, ts);
if (!Tunnel::CanAllocateItem()) return CMD_ERROR;
if (!Tunnel::CanAllocateItem()) return_cmd_error(STR_ERROR_TUNNEL_TOO_MANY);
const Tunnel *t = new Tunnel(tn, ts, is_chunnel);
if (transport_type == TRANSPORT_RAIL) {

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