(svn r23065) -Add: -q option to read a savegame, write some general info and exit

pull/155/head
yexo 13 years ago
parent b82d03b4ee
commit 047957487a

@ -21,6 +21,7 @@
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
@ -83,6 +84,8 @@ Password used to join server. Only useful with
.It Fl P Ar password
Password used to join company. Only useful with
.Fl n
.It Fl q Ar savegame
Write some information about the savegame and exit
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver

@ -37,7 +37,10 @@ struct LoadCheckData {
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
LoadCheckData() : error_data(NULL), grfconfig(NULL)
struct LoggedAction *gamelog_action; ///< Gamelog actions
uint gamelog_actions; ///< Number of gamelog actions
LoadCheckData() : error_data(NULL), grfconfig(NULL), gamelog_action(NULL)
{
this->Clear();
}

@ -57,6 +57,10 @@ void LoadCheckData::Clear()
}
companies.Clear();
free(this->gamelog_action);
this->gamelog_action = NULL;
this->gamelog_actions = 0;
ClearGRFConfigList(&this->grfconfig);
}

@ -774,3 +774,33 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
free(ol);
free(nl);
}
/**
* Get some basic information from the given gamelog.
* @param gamelog_action Pointer to the gamelog to extract information from.
* @param gamelog_actions Number of actions in the given gamelog.
* @param [out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
* @param [out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
* @param [out] removed_newgrfs Set to true if any NewGRFs have been removed.
*/
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
{
const LoggedAction *laend = &gamelog_action[gamelog_actions];
for (const LoggedAction *la = gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
switch (lc->ct) {
default: break;
case GLCT_REVISION:
*last_ottd_rev = lc->revision.newgrf;
*ever_modified = max(*ever_modified, lc->revision.modified);
break;
case GLCT_GRFREM:
*removed_newgrfs = true;
break;
}
}
}
}

@ -61,4 +61,6 @@ void GamelogTestMode();
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
#endif /* GAMELOG_H */

@ -179,6 +179,7 @@ static void ShowHelp()
" -M music_set = Force the music set (see below)\n"
" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
" -x = Do not automatically save to config file on exit\n"
" -q savegame = Write some information about the savegame and exit\n"
"\n",
lastof(buf)
);
@ -213,6 +214,44 @@ static void ShowHelp()
#endif
}
static void WriteSavegameInfo(const char *name)
{
extern uint16 _sl_version;
uint32 last_ottd_rev = 0;
byte ever_modified = 0;
bool removed_newgrfs = false;
GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
char buf[8192];
char *p = buf;
p += seprintf(p, lastof(buf), "Name: %s\n", name);
p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
if (removed_newgrfs) {
p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
}
p = strecpy(p, "NewGRFs:\n", lastof(buf));
if (_load_check_data.HasNewGrfs()) {
for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
char md5sum[33];
md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
}
}
/* ShowInfo put output to stderr, but version information should go
* to stdout; this is the only exception */
#if !defined(WIN32) && !defined(WIN64)
printf("%s\n", buf);
#else
ShowInfo(buf);
#endif
}
/**
* Extract the resolution from the given string and store
@ -432,6 +471,7 @@ static const OptionData _options[] = {
GETOPT_SHORT_VALUE('G'),
GETOPT_SHORT_VALUE('c'),
GETOPT_SHORT_NOVAL('x'),
GETOPT_SHORT_VALUE('q'),
GETOPT_SHORT_NOVAL('h'),
GETOPT_END()
};
@ -542,6 +582,30 @@ int ttd_main(int argc, char *argv[])
scanner->generation_seed = InteractiveRandom();
}
break;
case 'q': {
DeterminePaths(argv[0]);
if (StrEmpty(mgo.opt)) return 1;
char title[80];
title[0] = '\0';
FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
_load_check_data.Clear();
SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
if (res != SL_OK || _load_check_data.HasErrors()) {
fprintf(stderr, "Failed to open savegame\n");
if (_load_check_data.HasErrors()) {
char buf[256];
SetDParamStr(0, _load_check_data.error_data);
GetString(buf, _load_check_data.error, lastof(buf));
fprintf(stderr, "%s\n", buf);
}
return 1;
}
WriteSavegameInfo(title);
return 0;
}
case 'G': scanner->generation_seed = atoi(mgo.opt); break;
case 'c': _config_file = strdup(mgo.opt); break;
case 'x': save_config = false; break;

@ -11,6 +11,7 @@
#include "../stdafx.h"
#include "../gamelog_internal.h"
#include "../fios.h"
#include "saveload.h"
@ -101,15 +102,15 @@ static const SaveLoad * const _glog_desc[] = {
assert_compile(lengthof(_glog_desc) == GLCT_END);
static void Load_GLOG()
static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
{
assert(_gamelog_action == NULL);
assert(_gamelog_actions == 0);
assert(gamelog_action == NULL);
assert(gamelog_actions == 0);
GamelogActionType at;
while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
LoggedAction *la = &_gamelog_action[_gamelog_actions++];
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
la->at = at;
@ -165,7 +166,16 @@ static void Save_GLOG()
SlWriteByte(GLAT_NONE);
}
static void Load_GLOG()
{
Load_GLOG_common(_gamelog_action, _gamelog_actions);
}
static void Check_GLOG()
{
Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
}
extern const ChunkHandler _gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, NULL, NULL, CH_RIFF | CH_LAST }
{ 'GLOG', Save_GLOG, Load_GLOG, NULL, Check_GLOG, CH_RIFF | CH_LAST }
};

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