(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them

pull/155/head
celestar 18 years ago
parent 5afef2d7c6
commit 06ae3f8ee1

@ -90,15 +90,10 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_last_built_ship_depot_tile = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x80 + p1*2)
);
ModifyTile(tile2,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x81 + p1*2)
);
MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return cost + _price.build_ship_depot;
@ -150,9 +145,10 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (flags & DC_EXEC) {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
MakeLock(tile, dir);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
}
return _price.clear_water * 22 >> 3;

@ -3,6 +3,17 @@
#ifndef WATER_MAP_H
#define WATER_MAP_H
typedef enum DepotPart {
DEPOT_NORTH = 0x80,
DEPOT_SOUTH = 0x81
} DepotPart;
typedef enum LockPart {
LOCK_MIDDLE = 0x10,
LOCK_LOWER = 0x14,
LOCK_UPPER = 0x18
} LockPart;
static inline void MakeWater(TileIndex t)
{
SetTileType(t, MP_WATER);
@ -24,4 +35,33 @@ static inline void MakeShore(TileIndex t)
_m[t].m5 = 1;
}
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = base + a * 2;
}
static inline void MakeLockTile(TileIndex t, byte section)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = section;
}
static inline void MakeLock(TileIndex t, DiagDirection d)
{
TileIndexDiff delta = TileOffsByDir(d);
MakeLockTile(t, LOCK_MIDDLE + d);
MakeLockTile(t - delta, LOCK_LOWER + d);
MakeLockTile(t + delta, LOCK_UPPER + d);
}
#endif

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