(svn r27308) -Fix [FS#6283]: Prevent breaking of tram-reversal points by adding more road pieces. (adf88)

pull/155/head
frosch 9 years ago
parent 81bdf8928e
commit 07b83b8869

@ -563,6 +563,15 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (rt == ROADTYPE_TRAM && HasExactlyOneBit(existing)) {
Owner owner = GetRoadOwner(tile, rt);
if (Company::IsValidID(owner)) {
CommandCost ret = CheckOwnership(owner);
if (ret.Failed()) return ret;
}
}
break;
}

@ -963,7 +963,11 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
/* There is a tram, check if we can build road+tram stop over it. */
if (HasBit(cur_rts, ROADTYPE_TRAM)) {
Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) {
if (Company::IsValidID(tram_owner) &&
(!_settings_game.construction.road_stop_on_competitor_road ||
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}

Loading…
Cancel
Save