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@ -762,7 +762,7 @@ static void TileLoop_Trees(TileIndex tile)
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if (GetTreeCounter(tile) < 15) {
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if (_settings_game.construction.tree_growth_rate > 0) {
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/* slow, very slow, extremely slow */
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uint16 grow_slowing_values[3] = { 0x10000 / 5, 0x10000 / 20, 0x10000 / 120 };
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uint16 grow_slowing_values[4] = { 0x10000 / 5, 0x10000 / 20, 0x10000 / 120, 0 };
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if (GB(Random(), 0, 16) < grow_slowing_values[_settings_game.construction.tree_growth_rate - 1]) {
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AddTreeCounter(tile, 1);
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