(svn r24632) -Feature: Add text filtering to advanced settings.

pull/155/head
frosch 12 years ago
parent 63962b3481
commit 0b5b73c8b6

@ -1103,6 +1103,7 @@ STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This act
# Advanced settings window
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)

@ -35,7 +35,8 @@
#include "blitter/factory.hpp"
#include "language.h"
#include "textfile_gui.h"
#include "stringfilter_type.h"
#include "querystring_gui.h"
static const StringID _units_dropdown[] = {
@ -968,6 +969,7 @@ enum SettingEntryFlags {
SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
/* Entry kind */
SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
@ -1003,17 +1005,26 @@ struct SettingEntry {
SettingEntry(const char *nm);
SettingEntry(SettingsPage *sub, StringID title);
void Init(byte level, bool last_field);
void Init(byte level);
void FoldAll();
void UnFoldAll();
void SetButtons(byte new_val);
/**
* Set whether this is the last visible entry of the parent node.
* @param last_field Value to set
*/
void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
uint Length() const;
void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
bool IsVisible(const SettingEntry *item) const;
SettingEntry *FindEntry(uint row, uint *cur_row);
uint GetMaxHelpHeight(int maxw);
bool IsFiltered() const;
bool UpdateFilterState(StringFilter &filter, bool force_visible);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
/**
@ -1047,6 +1058,8 @@ struct SettingsPage {
SettingEntry *FindEntry(uint row, uint *cur_row) const;
uint GetMaxHelpHeight(int maxw);
bool UpdateFilterState(StringFilter &filter, bool force_visible);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
};
@ -1083,12 +1096,10 @@ SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
/**
* Initialization of a setting entry
* @param level Page nesting level of this entry
* @param last_field Boolean indicating this entry is the last at the (sub-)page
*/
void SettingEntry::Init(byte level, bool last_field)
void SettingEntry::Init(byte level)
{
this->level = level;
if (last_field) this->flags |= SEF_LAST_FIELD;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
@ -1102,9 +1113,10 @@ void SettingEntry::Init(byte level, bool last_field)
}
}
/** Recursively close all folds of sub-pages */
/** Recursively close all (filtered) folds of sub-pages */
void SettingEntry::FoldAll()
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
@ -1118,9 +1130,10 @@ void SettingEntry::FoldAll()
}
}
/** Recursively open all folds of sub-pages */
/** Recursively open all (filtered) folds of sub-pages */
void SettingEntry::UnFoldAll()
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
@ -1135,12 +1148,13 @@ void SettingEntry::UnFoldAll()
}
/**
* Recursively accumulate the folding state of the tree.
* Recursively accumulate the folding state of the (filtered) tree.
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
@ -1159,13 +1173,14 @@ void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
}
/**
* Check whether an entry is visible and not folded away.
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool SettingEntry::IsVisible(const SettingEntry *item) const
{
if (this->IsFiltered()) return false;
if (this == item) return true;
switch (this->flags & SEF_KIND_MASK) {
@ -1190,9 +1205,10 @@ void SettingEntry::SetButtons(byte new_val)
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}
/** Return numbers of rows needed to display the entry */
/** Return numbers of rows needed to display the (filtered) entry */
uint SettingEntry::Length() const
{
if (this->IsFiltered()) return 0;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
return 1;
@ -1208,10 +1224,11 @@ uint SettingEntry::Length() const
* Find setting entry at row \a row_num
* @param row_num Index of entry to return
* @param cur_row Current row number
* @return The requested setting entry or \c NULL if it not found
* @return The requested setting entry or \c NULL if it not found (folded or filtered)
*/
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
{
if (this->IsFiltered()) return NULL;
if (row_num == *cur_row) return this;
switch (this->flags & SEF_KIND_MASK) {
@ -1245,6 +1262,61 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
}
}
/**
* Check whether an entry is hidden due to filters
* @return true if hidden.
*/
bool SettingEntry::IsFiltered() const
{
return this->flags & SEF_FILTERED;
}
/**
* Update the filter state.
* @param filter String filter
* @param force_visible Whether to force all items visible, no matter what
* @return true if item remains visible
*/
bool SettingEntry::UpdateFilterState(StringFilter &filter, bool force_visible)
{
CLRBITS(this->flags, SEF_FILTERED);
bool visible = true;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND: {
if (force_visible || filter.IsEmpty()) break;
filter.ResetState();
const SettingDesc *sd = this->d.entry.setting;
const SettingDescBase *sdb = &sd->desc;
SetDParam(0, STR_EMPTY);
filter.AddLine(sdb->str);
filter.AddLine(this->GetHelpText());
visible = filter.GetState();
break;
}
case SEF_SUBTREE_KIND: {
if (!force_visible && !filter.IsEmpty()) {
filter.ResetState();
filter.AddLine(this->d.sub.title);
force_visible = filter.GetState();
}
visible = this->d.sub.page->UpdateFilterState(filter, force_visible);
break;
}
default: NOT_REACHED();
}
if (!visible) SETBITS(this->flags, SEF_FILTERED);
return visible;
}
/**
* Draw a row in the settings panel.
*
@ -1274,6 +1346,7 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
*/
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
{
if (this->IsFiltered()) return cur_row;
if (cur_row >= max_row) return cur_row;
bool rtl = _current_text_dir == TD_RTL;
@ -1419,7 +1492,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
void SettingsPage::Init(byte level)
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].Init(level, field + 1 == num);
this->entries[field].Init(level);
}
}
@ -1452,7 +1525,26 @@ void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
}
/**
* Check whether an entry is visible and not folded away.
* Update the filter state.
* @param filter String filter
* @param force_visible Whether to force all items visible, no matter what
* @return true if item remains visible
*/
bool SettingsPage::UpdateFilterState(StringFilter &filter, bool force_visible)
{
bool visible = force_visible;
bool first_visible = true;
for (int field = this->num - 1; field >= 0; field--) {
visible |= this->entries[field].UpdateFilterState(filter, force_visible);
this->entries[field].SetLastField(first_visible);
if (visible && first_visible) first_visible = false;
}
return visible;
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
@ -1789,7 +1881,7 @@ static SettingEntry _settings_main[] = {
/** Main page, holding all advanced settings */
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
struct GameSettingsWindow : Window {
struct GameSettingsWindow : QueryStringBaseWindow {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
@ -1803,9 +1895,11 @@ struct GameSettingsWindow : Window {
SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
StringFilter string_filter; ///< Text filter for settings.
Scrollbar *vscroll;
GameSettingsWindow(const WindowDesc *desc) : Window()
GameSettingsWindow(const WindowDesc *desc) : QueryStringBaseWindow(50)
{
static bool first_time = true;
@ -1829,6 +1923,9 @@ struct GameSettingsWindow : Window {
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
this->text.Initialize(this->edit_str_buf, this->edit_str_size);
this->SetFocusedWidget(WID_GS_FILTER);
this->InvalidateData();
}
@ -1871,6 +1968,7 @@ struct GameSettingsWindow : Window {
this->valuedropdown_entry = NULL;
}
this->DrawWidgets();
this->DrawEditBox(WID_GS_FILTER);
}
virtual void DrawWidget(const Rect &r, int widget) const
@ -2147,6 +2245,8 @@ struct GameSettingsWindow : Window {
{
if (!gui_scope) return;
_settings_main_page.UpdateFilterState(string_filter, false);
this->vscroll->SetCount(_settings_main_page.Length());
if (this->last_clicked != NULL && !_settings_main_page.IsVisible(this->last_clicked)) {
@ -2160,6 +2260,27 @@ struct GameSettingsWindow : Window {
this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
}
virtual void OnMouseLoop()
{
this->HandleEditBox(WID_GS_FILTER);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
/* Handle editbox input */
EventState state = ES_NOT_HANDLED;
if (this->HandleEditBoxKey(WID_GS_FILTER, key, keycode, state) == HEBR_EDITING) {
this->OnOSKInput(WID_GS_FILTER);
}
return state;
}
virtual void OnOSKInput(int wid)
{
string_filter.SetFilterTerm(this->edit_str_buf);
this->InvalidateData();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
@ -2173,6 +2294,14 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_HORIZONTAL), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),

@ -11,7 +11,9 @@
#include "stdafx.h"
#include "string_func.h"
#include "strings_func.h"
#include "stringfilter_type.h"
#include "gfx_func.h"
static const WChar STATE_WHITESPACE = ' ';
static const WChar STATE_WORD = 'w';
@ -117,4 +119,17 @@ void StringFilter::AddLine(const char *str)
}
}
/**
* Pass another text line from the current item to the filter.
*
* You can call this multiple times for a single item, if the filter shall apply to multiple things.
* Before processing the next item you have to call ResetState().
*
* @param str Another line from the item.
*/
void StringFilter::AddLine(StringID str)
{
char buffer[DRAW_STRING_BUFFER];
GetString(buffer, str, lastof(buffer));
AddLine(buffer);
}

@ -13,6 +13,7 @@
#define STRINGFILTER_TYPE_H
#include "core/smallvec_type.hpp"
#include "strings_type.h"
/**
* String filter and state.
@ -61,6 +62,7 @@ public:
void ResetState();
void AddLine(const char *str);
void AddLine(StringID str);
/**
* Get the matching state of the current item.

@ -52,6 +52,7 @@ enum GameDifficultyWidgets {
/** Widgets of the #GameSettingsWindow class. */
enum GameSettingsWidgets {
WID_GS_FILTER, ///< Text filter.
WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
WID_GS_SCROLLBAR, ///< Scrollbar.
WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.

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