Fix #10439: [GS] Validate story page button colour, flags, cursor and vehicle type (#11892)

Adds GSStoryPage::IsValidStoryPageButtonColour, GSStoryPage::IsValidStoryPageButtonFlags and GSStoryPage::IsValidStoryPageButtonCursor to the API.

Add missing enforced preconditions to validate parameters passed to MakePushButtonReference, MakeTileButtonReference and MakeVehicleButtonReference.
pull/661/head
SamuXarick 4 months ago committed by GitHub
parent 76f0f9e386
commit 0c4e509b60
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -82,6 +82,9 @@
* \li GSIndustry::GetProductionLevel
* \li GSIndustry::SetProductionLevel
* \li GSStoryPage::IsValidStoryPageElementType
* \li GSStoryPage::IsValidStoryPageButtonColour
* \li GSStoryPage::IsValidStoryPageButtonFlags
* \li GSStoryPage::IsValidStoryPageButtonCursor
*
* API removals:
* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.

@ -224,10 +224,32 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
return ScriptObject::Command<CMD_REMOVE_STORY_PAGE_ELEMENT>::Do(story_page_element_id);
}
/* static */ bool ScriptStoryPage::IsValidStoryPageButtonColour(StoryPageButtonColour colour)
{
return ::IsValidColours((::Colours)colour);
}
/* static */ bool ScriptStoryPage::IsValidStoryPageButtonFlags(StoryPageButtonFlags flags)
{
/* Don't allow float left and right together */
if ((flags & SPBF_FLOAT_LEFT) && (flags & SPBF_FLOAT_RIGHT)) return false;
/* Don't allow undefined flags */
if (flags & ~(SPBF_FLOAT_LEFT | SPBF_FLOAT_RIGHT)) return false;
return true;
}
/* static */ bool ScriptStoryPage::IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor)
{
return ::IsValidStoryPageButtonCursor((::StoryPageButtonCursor)cursor);
}
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags)
{
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonColour(colour));
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonFlags(flags));
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetColour((::Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
if (!data.ValidateColour()) return UINT32_MAX;
if (!data.ValidateFlags()) return UINT32_MAX;
@ -236,8 +258,12 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor)
{
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonColour(colour));
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonFlags(flags));
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonCursor(cursor));
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetColour((::Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
data.SetCursor((::StoryPageButtonCursor)cursor);
if (!data.ValidateColour()) return UINT32_MAX;
@ -248,8 +274,13 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype)
{
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonColour(colour));
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonFlags(flags));
EnforcePrecondition(UINT32_MAX, IsValidStoryPageButtonCursor(cursor));
EnforcePrecondition(UINT32_MAX, vehtype == ScriptVehicle::VT_INVALID || vehtype == ScriptVehicle::VT_RAIL || vehtype == ScriptVehicle::VT_ROAD || vehtype == ScriptVehicle::VT_WATER || vehtype == ScriptVehicle::VT_AIR);
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetColour((::Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
data.SetCursor((::StoryPageButtonCursor)cursor);
data.SetVehicleType((::VehicleType)vehtype);
@ -259,4 +290,3 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
if (!data.ValidateVehicleType()) return UINT32_MAX;
return data.referenced_id;
}

@ -146,7 +146,7 @@ public:
* Colour codes usable for story page button elements.
* Place a colour value in the lowest 8 bits of the \c reference parameter to the button.
*/
enum StoryPageButtonColour {
enum StoryPageButtonColour : byte {
SPBC_DARK_BLUE = ::COLOUR_DARK_BLUE,
SPBC_PALE_GREEN = ::COLOUR_PALE_GREEN,
SPBC_PINK = ::COLOUR_PINK,
@ -320,11 +320,34 @@ public:
*/
static bool RemoveElement(StoryPageElementID story_page_element_id);
/**
* Check whether this is a valid story page button colour.
* @param colour The StoryPageButtonColour to check.
* @return True if and only if this story page button colour is valid.
*/
static bool IsValidStoryPageButtonColour(StoryPageButtonColour colour);
/**
* Check whether this is a valid story page button flag.
* @param colour The StoryPageButtonFlags to check.
* @return True if and only if this story page button flag is valid.
*/
static bool IsValidStoryPageButtonFlags(StoryPageButtonFlags flags);
/**
* Check whether this is a valid story page button cursor.
* @param colour The StoryPageButtonCursor to check.
* @return True if and only if this story page button cursor is valid.
*/
static bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor);
/**
* Create a reference value for SPET_BUTTON_PUSH element parameters.
* @param colour The colour for the face of the button.
* @param flags The formatting and layout flags for the button.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
* @pre IsValidStoryPageButtonColour(colour).
* @pre IsValidStoryPageButtonFlags(flags).
*/
static StoryPageButtonFormatting MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags);
@ -334,6 +357,9 @@ public:
* @param flags The formatting and layout flags for the button.
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a tile.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
* @pre IsValidStoryPageButtonColour(colour).
* @pre IsValidStoryPageButtonFlags(flags).
* @pre IsValidStoryPageButtonCursor(cursor).
*/
static StoryPageButtonFormatting MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor);
@ -344,6 +370,10 @@ public:
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a vehicle.
* @param vehtype The type of vehicle that will be selectable, or \c VT_INVALID to allow all types.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
* @pre IsValidStoryPageButtonColour(colour).
* @pre IsValidStoryPageButtonFlags(flags).
* @pre IsValidStoryPageButtonCursor(cursor).
* @pre vehtype == ScriptVehicle::VT_INVALID || vehtype == ScriptVehicle::VT_RAIL || vehtype == ScriptVehicle::VT_ROAD || vehtype == ScriptVehicle::VT_WATER || vehtype == ScriptVehicle::VT_AIR.
*/
static StoryPageButtonFormatting MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype);
};

@ -66,13 +66,16 @@ static bool VerifyElementContentParameters(StoryPageID page_id, StoryPageElement
break;
case SPET_BUTTON_PUSH:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateFlags()) return false;
return true;
case SPET_BUTTON_TILE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateFlags()) return false;
if (!button_data.ValidateCursor()) return false;
return true;
case SPET_BUTTON_VEHICLE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateFlags()) return false;
if (!button_data.ValidateCursor()) return false;
if (!button_data.ValidateVehicleType()) return false;
return true;

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