Remove: logically dead code from font cache

The outer if statement checks for 'aa' being false, so within the inner
statements anything checking aa will have a known result and the other
branch from there will be dead code.
pull/332/head
Rubidium 3 years ago committed by rubidium42
parent 1c0c4637d2
commit 0d0375c019

@ -618,9 +618,9 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
if (this->fs == FS_NORMAL && !aa) {
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
if (HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
}
}
}

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