(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to

pull/155/head
tron 18 years ago
parent 98a760b282
commit 0d6fa61e9f

@ -196,8 +196,6 @@ void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);
void ShowNetworkNeedGamePassword(void);
void ShowNetworkNeedCompanyPassword(void);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);

@ -37,7 +37,6 @@ static const Widget _select_game_widgets[] = {
};
extern void HandleOnEditText(WindowEvent *e);
extern void HandleOnEditTextCancel(void);
static inline void SetNewLandscapeType(byte landscape)
{
@ -83,7 +82,6 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
break;
case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
}
}

@ -47,17 +47,6 @@ static RailType _last_built_railtype;
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
void HandleOnEditTextCancel(void)
{
switch (_rename_what) {
#ifdef ENABLE_NETWORK
case 4:
NetworkDisconnect();
ShowNetworkGameWindow();
break;
#endif /* ENABLE_NETWORK */
}
}
void HandleOnEditText(WindowEvent *e)
{
@ -97,9 +86,6 @@ void HandleOnEditText(WindowEvent *e)
}
break;
}
case 4: /* Game-Password and Company-Password */
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(id, e->edittext.str);
break;
#endif /* ENABLE_NETWORK */
}
}
@ -330,19 +316,6 @@ void ShowNetworkGiveMoneyWindow(byte player)
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL);
}
void ShowNetworkNeedGamePassword(void)
{
_rename_id = NETWORK_GAME_PASSWORD;
_rename_what = 4;
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_GAME_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0, CS_ALPHANUMERAL);
}
void ShowNetworkNeedCompanyPassword(void)
{
_rename_id = NETWORK_COMPANY_PASSWORD;
_rename_what = 4;
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0, CS_ALPHANUMERAL);
}
#endif /* ENABLE_NETWORK */

@ -13,6 +13,7 @@
#include "functions.h"
#include "network_client.h"
#include "network_gamelist.h"
#include "network_gui.h"
#include "saveload.h"
#include "command.h"
#include "window.h"
@ -423,18 +424,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
NetworkPasswordType type;
type = NetworkRecv_uint8(MY_CLIENT, p);
NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
if (type == NETWORK_GAME_PASSWORD) {
ShowNetworkNeedGamePassword();
return NETWORK_RECV_STATUS_OKAY;
} else if (type == NETWORK_COMPANY_PASSWORD) {
ShowNetworkNeedCompanyPassword();
return NETWORK_RECV_STATUS_OKAY;
}
switch (type) {
case NETWORK_GAME_PASSWORD:
case NETWORK_COMPANY_PASSWORD:
ShowNetworkNeedPassword(type);
return NETWORK_RECV_STATUS_OKAY;
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)

@ -1395,6 +1395,24 @@ void ShowClientList(void)
AllocateWindowDescFront(&_client_list_desc, 0);
}
static NetworkPasswordType pw_type;
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
StringID caption;
pw_type = npt;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION;
}
ShowQueryString(STR_EMPTY, caption, 20, 180, WC_NETWORK_STATUS_WINDOW, 0, CS_ALPHANUMERAL);
}
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
@ -1438,6 +1456,14 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
}
break;
case WE_ON_EDIT_TEXT_CANCEL:
NetworkDisconnect();
ShowNetworkGameWindow();
break;
case WE_ON_EDIT_TEXT:
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->edittext.str);
break;
}
}

@ -0,0 +1,8 @@
/* $Id$ */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
void ShowNetworkNeedPassword(NetworkPasswordType npt);
#endif
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