@ -113,7 +113,9 @@ void AnimateAnimatedTiles()
auto next = iter;
++next;
if (next != _animated_tiles.end()) PREFETCH_NTA(&(next->second));
if (next != _animated_tiles.end()) {
PREFETCH_NTA(&(next->second));
}
if (iter->second.speed <= max_speed) {
const TileIndex curr = iter->first;