|
|
|
@ -53,16 +53,16 @@
|
|
|
|
|
|
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
|
|
|
|
extern const uint16 SAVEGAME_VERSION = SL_MAX_VERSION - 1; ///< Current savegame version of OpenTTD.
|
|
|
|
|
extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION - 1); ///< Current savegame version of OpenTTD.
|
|
|
|
|
|
|
|
|
|
SavegameType _savegame_type; ///< type of savegame we are loading
|
|
|
|
|
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
|
|
|
|
|
|
|
|
|
|
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
|
|
|
|
|
uint16 _sl_version; ///< the major savegame version identifier
|
|
|
|
|
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
|
|
|
|
|
char _savegame_format[8]; ///< how to compress savegames
|
|
|
|
|
bool _do_autosave; ///< are we doing an autosave at the moment?
|
|
|
|
|
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
|
|
|
|
|
SaveLoadVersion _sl_version; ///< the major savegame version identifier
|
|
|
|
|
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
|
|
|
|
|
char _savegame_format[8]; ///< how to compress savegames
|
|
|
|
|
bool _do_autosave; ///< are we doing an autosave at the moment?
|
|
|
|
|
|
|
|
|
|
/** What are we currently doing? */
|
|
|
|
|
enum SaveLoadAction {
|
|
|
|
@ -1915,7 +1915,7 @@ struct LZOLoadFilter : LoadFilter {
|
|
|
|
|
/* Check if size is bad */
|
|
|
|
|
((uint32*)out)[0] = size = tmp[1];
|
|
|
|
|
|
|
|
|
|
if (_sl_version != 0) {
|
|
|
|
|
if (_sl_version != SL_MIN_VERSION) {
|
|
|
|
|
tmp[0] = TO_BE32(tmp[0]);
|
|
|
|
|
size = TO_BE32(size);
|
|
|
|
|
}
|
|
|
|
@ -2562,7 +2562,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
|
|
|
|
|
if (fmt == endof(_saveload_formats)) {
|
|
|
|
|
DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
|
|
|
|
|
_sl.lf->Reset();
|
|
|
|
|
_sl_version = 0;
|
|
|
|
|
_sl_version = SL_MIN_VERSION;
|
|
|
|
|
_sl_minor_version = 0;
|
|
|
|
|
|
|
|
|
|
/* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
|
|
|
|
@ -2580,7 +2580,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
|
|
|
|
|
|
|
|
|
|
if (fmt->tag == hdr[0]) {
|
|
|
|
|
/* check version number */
|
|
|
|
|
_sl_version = TO_BE32(hdr[1]) >> 16;
|
|
|
|
|
_sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16);
|
|
|
|
|
/* Minor is not used anymore from version 18.0, but it is still needed
|
|
|
|
|
* in versions before that (4 cases) which can't be removed easy.
|
|
|
|
|
* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
|
|
|
|
@ -2721,7 +2721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile
|
|
|
|
|
ClearGRFConfigList(&_grfconfig);
|
|
|
|
|
GamelogReset();
|
|
|
|
|
if (!LoadOldSaveGame(filename)) return SL_REINIT;
|
|
|
|
|
_sl_version = 0;
|
|
|
|
|
_sl_version = SL_MIN_VERSION;
|
|
|
|
|
_sl_minor_version = 0;
|
|
|
|
|
GamelogStartAction(GLAT_LOAD);
|
|
|
|
|
if (!AfterLoadGame()) {
|
|
|
|
|