Change: Allow building canal by area outside editor (#10173)

pull/461/head
Tyler Trahan 2 years ago committed by GitHub
parent 53682b4b6b
commit 0fc7cdb1e4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -192,7 +192,7 @@ struct BuildDocksToolbarWindow : Window {
{
switch (this->last_clicked_widget) {
case WID_DT_CANAL: // Build canal button
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
break;
case WID_DT_LOCK: // Build lock button

@ -443,12 +443,6 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
/* Outside of the editor you can only build canals, not oceans */
if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR) {
TileArea ta(tile, start_tile);
if (ta.w != 1 && ta.h != 1) return CMD_ERROR;
}
CommandCost cost(EXPENSES_CONSTRUCTION);
std::unique_ptr<TileIterator> iter;

Loading…
Cancel
Save