Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.

pull/332/head
frosch 3 years ago committed by frosch
parent bc984d9af5
commit 111a47af0d

@ -790,7 +790,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
case 0x1C: return v->y_pos;
case 0x1D: return GB(v->y_pos, 8, 8);
case 0x1E: return v->z_pos;
case 0x1F: return object->info_view ? DIR_W : v->direction;
case 0x1F: return object->rotor_in_gui ? DIR_W : v->direction; // for rotors the spriteset contains animation frames, so NewGRF need a different way to tell the helicopter orientation.
case 0x20: break; // not implemented
case 0x21: break; // not implemented
case 0x22: break; // not implemented
@ -1041,17 +1041,17 @@ static const GRFFile *GetEngineGrfFile(EngineID engine_type)
* @param engine_type Engine type
* @param v %Vehicle being resolved.
* @param wagon_override Application of wagon overrides.
* @param info_view Indicates if the item is being drawn in an info window.
* @param rotor_in_gui Helicopter rotor is drawn in GUI.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view,
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
self_scope(*this, engine_type, v, info_view),
parent_scope(*this, engine_type, ((v != nullptr) ? v->First() : v), info_view),
relative_scope(*this, engine_type, v, info_view),
self_scope(*this, engine_type, v, rotor_in_gui),
parent_scope(*this, engine_type, ((v != nullptr) ? v->First() : v), rotor_in_gui),
relative_scope(*this, engine_type, v, rotor_in_gui),
cached_relative_count(0)
{
if (wagon_override == WO_SELF) {
@ -1111,10 +1111,14 @@ void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, EngineIma
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
bool info_view = image_type != EIT_ON_MAP;
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK);
/* We differ from TTDPatch by resolving the sprite using the primary vehicle 'v', and not using the rotor vehicle 'v->Next()->Next()'.
* TTDPatch copies some variables between the vehicles each time, to somehow synchronize the rotor vehicle with the primary vehicle.
* We use 'rotor_in_gui' to replicate when the variables differ.
* But some other variables like 'rotor state' and 'rotor speed' are not available in OpenTTD, while they are in TTDPatch. */
bool rotor_in_gui = image_type != EIT_ON_MAP;
VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, rotor_in_gui, CBID_NO_CALLBACK);
result->Clear();
uint rotor_pos = v == nullptr || info_view ? 0 : v->Next()->Next()->state;
uint rotor_pos = v == nullptr || rotor_in_gui ? 0 : v->Next()->Next()->state;
bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK);
uint max_stack = sprite_stack ? lengthof(result->seq) : 1;

@ -22,17 +22,17 @@
struct VehicleScopeResolver : public ScopeResolver {
const struct Vehicle *v; ///< The vehicle being resolved.
EngineID self_type; ///< Type of the vehicle.
bool info_view; ///< Indicates if the item is being drawn in an info window.
bool rotor_in_gui; ///< Helicopter rotor is drawn in GUI.
/**
* Scope resolver of a single vehicle.
* @param ro Surrounding resolver.
* @param engine_type Engine type
* @param v %Vehicle being resolved.
* @param info_view Indicates if the item is being drawn in an info window.
* @param rotor_in_gui Helicopter rotor is drawn in GUI.
*/
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
: ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view)
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool rotor_in_gui)
: ScopeResolver(ro), v(v), self_type(engine_type), rotor_in_gui(rotor_in_gui)
{
}
@ -59,7 +59,7 @@ struct VehicleResolverObject : public ResolverObject {
VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
byte cached_relative_count; ///< Relative position of the other vehicle.
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;

Loading…
Cancel
Save