(svn r2534) Small cleanup

pull/155/head
tron 19 years ago
parent fde78bb03f
commit 11421beed1

108
gfx.c

@ -451,7 +451,7 @@ void DrawFrameRect(int left, int top, int right, int bottom, int ctab, int flags
byte color_3 = _color_list[ctab].window_color_bgb;
byte color = _color_list[ctab].window_color_2;
if (!(flags & 0x8)) {
if (!(flags & 0x8)) {
if (!(flags & 0x20)) {
GfxFillRect(left, top, left, bottom - 1, color);
GfxFillRect(left + 1, top, right - 1, top, color);
@ -1659,66 +1659,72 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
void DrawDirtyBlocks(void)
{
byte *b = _dirty_blocks;
int x = 0;
int y = 0;
const int w = (_screen.width + 63) & ~63;
const int h = (_screen.height + 7) & ~7;
int x;
int y;
y = 0;
do {
if (*b != 0) {
int left,top;
int right = x + 64;
int bottom = y;
byte *p = b;
int h2;
// First try coalescing downwards
do {
*p = 0;
p += DIRTY_BYTES_PER_LINE;
bottom += 8;
} while (bottom != h && *p);
// Try coalescing to the right too.
h2 = (bottom - y) >> 3;
assert(h2>0);
p = b;
while (right != w) {
byte *p2 = ++p;
int h = h2;
// Check if a full line of dirty flags is set.
x = 0;
do {
if (*b != 0) {
int left;
int top;
int right = x + 64;
int bottom = y;
byte *p = b;
int h2;
// First try coalescing downwards
do {
if (!*p2) goto no_more_coalesc;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h);
*p = 0;
p += DIRTY_BYTES_PER_LINE;
bottom += 8;
} while (bottom != h && *p != 0);
// Try coalescing to the right too.
h2 = (bottom - y) >> 3;
assert(h2 > 0);
p = b;
while (right != w) {
byte *p2 = ++p;
int h = h2;
// Check if a full line of dirty flags is set.
do {
if (!*p2) goto no_more_coalesc;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
// Wohoo, can combine it one step to the right!
// Do that, and clear the bits.
right += 64;
// Wohoo, can combine it one step to the right!
// Do that, and clear the bits.
right += 64;
h = h2;
p2 = p;
do {
*p2 = 0;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h);
}
no_more_coalesc:;
h = h2;
p2 = p;
do {
*p2 = 0;
p2 += DIRTY_BYTES_PER_LINE;
} while (--h != 0);
}
no_more_coalesc:
left = x;
top = y;
left = x;
top = y;
if (left < _invalid_rect.left)left = _invalid_rect.left;
if (top < _invalid_rect.top) top = _invalid_rect.top;
if (right > _invalid_rect.right)right = _invalid_rect.right;
if (bottom > _invalid_rect.bottom)bottom = _invalid_rect.bottom;
if (left < _invalid_rect.left ) left = _invalid_rect.left;
if (top < _invalid_rect.top ) top = _invalid_rect.top;
if (right > _invalid_rect.right ) right = _invalid_rect.right;
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
if (left < right && top < bottom) {
RedrawScreenRect(left, top, right, bottom);
}
if (left < right && top < bottom) {
RedrawScreenRect(left, top, right, bottom);
}
}
} while (b++, (x+=64) != w || (x=0,b+=-(w>>6)+DIRTY_BYTES_PER_LINE,(y+=8) != h));
}
} while (b++, (x += 64) != w);
} while (b += -(w >> 6) + DIRTY_BYTES_PER_LINE, (y += 8) != h);
_invalid_rect.left = w;
_invalid_rect.top = h;
@ -1820,7 +1826,7 @@ static void SetCursorSprite(CursorID cursor)
if (cv->sprite == cursor) return;
p = GetSprite(cursor & 0x3FFF);
p = GetSprite(cursor & 0x3FFF);
cv->sprite = cursor;
cv->size.y = p->height;
cv->size.x = p->width;

@ -1,5 +1,5 @@
#define M(r, g, b) { r, g, b }
static Colour _palettes[][256] = {
static const Colour _palettes[][256] = {
/* palette 1 (TTD Windows) */
{
M( 0, 0, 0), M(212, 0, 212), M(212, 0, 212), M(212, 0, 212),

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