(svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.

pull/155/head
frosch 13 years ago
parent 85c4d4e531
commit 1322d59aaa

@ -1269,7 +1269,7 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
TarScanner::DoScan();
ScanNewGRFFiles();
InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED);
return true;
}

@ -117,7 +117,7 @@ public:
ScanNewGRFFiles();
/* Yes... these are the NewGRF windows */
InvalidateWindowClassesData(WC_SAVELOAD);
InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED);
break;
case CONTENT_TYPE_SCENARIO:

@ -569,7 +569,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avails.SetFilterFuncs(this->filter_funcs);
this->avails.ForceRebuild();
this->OnInvalidateData(2);
this->OnInvalidateData(GOID_NEWGRF_LIST_EDITED);
}
~NewGRFWindow()
@ -881,7 +881,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avail_pos = -1;
this->avail_sel = NULL;
this->avails.ForceRebuild();
this->InvalidateData(2);
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@ -921,7 +921,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
if (new_pos >= 0) this->avail_sel = this->avails[new_pos];
this->avails.ForceRebuild();
this->InvalidateData(2);
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@ -989,7 +989,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avail_sel = NULL;
this->avail_pos = -1;
this->avails.ForceRebuild();
this->InvalidateData(1);
this->InvalidateData(GOID_NEWGRF_RESCANNED);
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
InvalidateWindowClassesData(WC_SAVELOAD);
break;
@ -1010,7 +1010,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
DeleteWindowByClass(WC_GRF_PARAMETERS);
this->active_sel = NULL;
this->InvalidateData(3);
this->InvalidateData(GOID_NEWGRF_PRESET_LOADED);
}
virtual void OnQueryTextFinished(char *str)
@ -1033,24 +1033,18 @@ struct NewGRFWindow : public QueryStringBaseWindow {
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* - 0: (optionally) build availables, update button status.
* - 1: build availables, Add newly found grfs, update button status.
* - 2: (optionally) build availables, Reset preset, + 3
* - 3: (optionally) build availables, Update active scrollbar, update button status.
* - 4: Force a rebuild of the availables, + 2
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
switch (data) {
default: NOT_REACHED();
case 0:
default:
/* Nothing important to do */
break;
case 1:
case GOID_NEWGRF_RESCANNED:
/* Search the list for items that are now found and mark them as such. */
for (GRFConfig **l = &this->actives; *l != NULL; l = &(*l)->next) {
GRFConfig *c = *l;
@ -1067,14 +1061,14 @@ struct NewGRFWindow : public QueryStringBaseWindow {
delete c;
}
/* FALL THROUGH */
case 4:
this->avails.ForceRebuild();
/* FALL THROUGH */
case 2:
case GOID_NEWGRF_LIST_EDITED:
this->preset = -1;
/* FALL THROUGH */
case 3: {
case GOID_NEWGRF_PRESET_LOADED: {
/* Update scrollbars */
int i = 0;
for (const GRFConfig *c = this->actives; c != NULL; c = c->next, i++) {}

@ -527,7 +527,7 @@ struct GameOptionsWindow : Window {
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
@ -797,7 +797,7 @@ public:
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)

@ -115,6 +115,16 @@ enum WindowClass {
WC_INVALID = 0xFFFF
};
/**
* Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS.
*/
enum GameOptionsInvalidationData {
GOID_DEFAULT = 0,
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
};
struct Window;
/** Number to differentiate different windows of the same class */

Loading…
Cancel
Save