(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 64bafcbe18
commit 14ea4e7672

@ -16,7 +16,6 @@
#include "rev.h"
#include "string_func.h"
#include "strings_func.h"
#include "network/network.h"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "music/music_driver.hpp"
@ -218,9 +217,8 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
/* Fake ourselves to be a network server so we don't get threaded saving */
_network_server = true;
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
/* Don't do a threaded saveload. */
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
} catch (...) {
return false;
}

@ -1780,9 +1780,10 @@ void WaitTillSaved()
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @param threaded True when threaded saving is allowed
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
@ -1851,9 +1852,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SlWriteFill(); // flush the save buffer
SaveFileStart();
if (_network_server ||
!ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
if (_network_server) threaded = false;
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
SaveFileDone();

@ -47,7 +47,7 @@ enum SavegameType {
void GenerateDefaultSaveName(char *buf, const char *last);
void SetSaveLoadError(uint16 str);
const char *GetSaveLoadErrorString();
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
void WaitTillSaved();
void DoExitSave();

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