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@ -2476,7 +2476,7 @@ static inline CommandCost CanBuildHouseHere(const TileArea &ta, TownID town, int
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* @param zone return error if houses are forbidden in this house zone
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* @return success if house is avaliable, error message otherwise
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*/
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static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline, HouseZonesBits zone)
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static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline, HouseZonesBits zone, bool manual)
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{
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const HouseSpec *hs = HouseSpec::Get(house);
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/* Disallow disabled and replaced houses. */
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@ -2491,6 +2491,8 @@ static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline,
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if (!(hs->building_availability & HZ_SUBARTC_BELOW)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE);
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}
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if (manual && _settings_client.scenario.house_ignore_zones) return CommandCost();
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/* Check if the house zone is allowed for this type of houses. */
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if (!HasBit(hs->building_availability & HZ_ZONALL, zone)) {
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return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE);
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@ -2613,8 +2615,10 @@ static CommandCost CheckCanBuildHouse(HouseID house, const Town *t, bool manual)
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return CMD_ERROR;
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}
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if (_cur_year > hs->max_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_OLD);
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if (_cur_year < hs->min_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_MODERN);
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if (!manual || !_settings_client.scenario.house_ignore_dates) {
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if (_cur_year > hs->max_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_OLD);
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if (_cur_year < hs->min_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_MODERN);
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}
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/* Special houses that there can be only one of. */
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if (hs->building_flags & BUILDING_IS_CHURCH) {
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@ -2698,7 +2702,7 @@ CommandCost CmdBuildHouse(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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bool manual = (_game_mode == GM_EDITOR);
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CommandCost ret = IsHouseTypeAllowed(house, above_snowline, TryGetTownRadiusGroup(t, tile));
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CommandCost ret = IsHouseTypeAllowed(house, above_snowline, TryGetTownRadiusGroup(t, tile), manual);
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if (ret.Succeeded()) ret = IsAnotherHouseTypeAllowedInTown(t, house);
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if (ret.Succeeded()) ret = CheckCanBuildHouse(house, t, manual);
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if (ret.Succeeded()) {
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@ -2711,8 +2715,10 @@ CommandCost CmdBuildHouse(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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}
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if (ret.Failed()) return ret;
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/* Check if GRF allows this house */
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if (!HouseAllowsConstruction(house, tile, t, random_bits)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED);
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if (!manual || !_settings_client.scenario.house_ignore_grf) {
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/* Check if GRF allows this house */
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if (!HouseAllowsConstruction(house, tile, t, random_bits)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED);
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}
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if (flags & DC_EXEC) DoBuildHouse(t, tile, house, random_bits);
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return CommandCost();
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@ -2745,7 +2751,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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/* Generate a list of all possible houses that can be built. */
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for (uint i = 0; i < NUM_HOUSES; i++) {
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if (IsHouseTypeAllowed((HouseID)i, above_snowline, zone).Failed()) continue;
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if (IsHouseTypeAllowed((HouseID)i, above_snowline, zone, false).Failed()) continue;
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if (IsAnotherHouseTypeAllowedInTown(t, (HouseID)i).Failed()) continue;
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uint cur_prob = HouseSpec::Get(i)->probability;
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