@ -72,7 +72,6 @@ void SortNetworkLanguages()
/**
* Update the network new window because a new server is
* found on the network .
* @ param unselect unselect the currently selected item
*/
void UpdateNetworkGameWindow ( )
{
@ -850,7 +849,7 @@ public:
this - > server = this - > servers [ this - > list_pos ] ;
/* s croll to the new server if it is outside the current range */
/* S croll to the new server if it is outside the current range. */
this - > ScrollToSelectedServer ( ) ;
/* redraw window */
@ -1037,7 +1036,7 @@ void ShowNetworkGameWindow()
/* Only show once */
if ( first ) {
first = false ;
/* add all servers from the config file to our list */
/* Add all servers from the config file to our list. */
for ( char * * iter = _network_host_list . Begin ( ) ; iter ! = _network_host_list . End ( ) ; iter + + ) {
NetworkAddServer ( * iter ) ;
}
@ -1101,7 +1100,7 @@ struct NetworkStartServerWindow : public Window {
{
switch ( widget ) {
case WID_NSS_SETPWD :
/* i f password is set, draw red '*' next to 'Set password' button */
/* I f password is set, draw red '*' next to 'Set password' button. */
if ( ! StrEmpty ( _settings_client . network . server_password ) ) DrawString ( r . right + WD_FRAMERECT_LEFT , this - > width - WD_FRAMERECT_RIGHT , r . top , " * " , TC_RED ) ;
}
}
@ -1126,7 +1125,7 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_CLIENTS_BTND : case WID_NSS_CLIENTS_BTNU : // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND : case WID_NSS_COMPANIES_BTNU : // Click on up/down button for number of companies
case WID_NSS_SPECTATORS_BTND : case WID_NSS_SPECTATORS_BTNU : // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
/* Don't allow too fast scrolling . */
if ( ! ( this - > flags & WF_TIMEOUT ) | | this - > timeout_timer < = 1 ) {
this - > HandleButtonClick ( widget ) ;
this - > SetDirty ( ) ;
@ -1353,7 +1352,7 @@ static void ShowNetworkStartServerWindow()
}
struct NetworkLobbyWindow : public Window {
CompanyID company ; ///< Select company
CompanyID company ; ///< Select ed company
NetworkGameList * server ; ///< Selected server
NetworkCompanyInfo company_info [ MAX_COMPANIES ] ;
Scrollbar * vscroll ;
@ -1369,7 +1368,7 @@ struct NetworkLobbyWindow : public Window {
CompanyID NetworkLobbyFindCompanyIndex ( byte pos ) const
{
/* Scroll through all this->company_info and get the 'pos' item that is not empty */
/* Scroll through all this->company_info and get the 'pos' item that is not empty . */
for ( CompanyID i = COMPANY_FIRST ; i < MAX_COMPANIES ; i + + ) {
if ( ! StrEmpty ( this - > company_info [ i ] . company_name ) ) {
if ( pos - - = = 0 ) return i ;
@ -1423,11 +1422,11 @@ struct NetworkLobbyWindow : public Window {
{
const NetworkGameInfo * gi = & this - > server - > info ;
/* Join button is disabled when no company is selected and for AI companies */
/* Join button is disabled when no company is selected and for AI companies . */
this - > SetWidgetDisabledState ( WID_NL_JOIN , this - > company = = INVALID_COMPANY | | GetLobbyCompanyInfo ( this - > company ) - > ai ) ;
/* Cannot start new company if there are too many */
/* Cannot start new company if there are too many . */
this - > SetWidgetDisabledState ( WID_NL_NEW , gi - > companies_on > = gi - > companies_max ) ;
/* Cannot spectate if there are too many spectators */
/* Cannot spectate if there are too many spectators . */
this - > SetWidgetDisabledState ( WID_NL_SPECTATE , gi - > spectators_on > = gi - > spectators_max ) ;
this - > vscroll - > SetCount ( gi - > companies_on ) ;
@ -1481,7 +1480,7 @@ struct NetworkLobbyWindow : public Window {
void DrawDetails ( const Rect & r ) const
{
const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12 ;
/* Draw info about selected company when it is selected in the left window */
/* Draw info about selected company when it is selected in the left window . */
GfxFillRect ( r . left + 1 , r . top + 1 , r . right - 1 , r . top + detail_height - 1 , PC_DARK_BLUE ) ;
DrawString ( r . left + WD_FRAMERECT_LEFT , r . right - WD_FRAMERECT_RIGHT , r . top + 12 , STR_NETWORK_GAME_LOBBY_COMPANY_INFO , TC_FROMSTRING , SA_HOR_CENTER ) ;
@ -1559,7 +1558,7 @@ struct NetworkLobbyWindow : public Window {
}
case WID_NL_JOIN : // Join company
/* Button can be clicked only when it is enabled */
/* Button can be clicked only when it is enabled . */
NetworkClientConnectGame ( NetworkAddress ( _settings_client . network . last_host , _settings_client . network . last_port ) , this - > company ) ;
break ;
@ -1757,13 +1756,13 @@ struct NetworkClientListPopupWindow : Window {
this - > AddAction ( STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL , & ClientList_SpeakToAll ) ;
if ( _network_own_client_id ! = ci - > client_id ) {
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed . */
if ( Company : : IsValidID ( _local_company ) & & Company : : IsValidID ( ci - > client_playas ) & & _settings_game . economy . give_money ) {
this - > AddAction ( STR_NETWORK_CLIENTLIST_GIVE_MONEY , & ClientList_GiveMoney ) ;
}
}
/* A server can kick clients (but not himself) */
/* A server can kick clients (but not himself) . */
if ( _network_server & & _network_own_client_id ! = ci - > client_id ) {
this - > AddAction ( STR_NETWORK_CLIENTLIST_KICK , & ClientList_Kick ) ;
this - > AddAction ( STR_NETWORK_CLIENTLIST_BAN , & ClientList_Ban ) ;