Fix #8108: always update tile_hash after updating v->tile

desync-debugging
Yexo 4 years ago committed by Yexo
parent 8edbb42fe8
commit 19dc31e0b3

@ -1253,6 +1253,7 @@ bool AfterLoadGame()
}
} else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
v->tile = GetNorthernBridgeEnd(v->tile);
v->UpdatePosition();
} else {
continue;
}

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