(svn r18371) -Codechange: unify calling of the train pathfinders

pull/155/head
rubidium 15 years ago
parent ec68bd67e3
commit 1c2214b430

@ -21,6 +21,7 @@
#include "../../train.h"
#include "../../ship.h"
#include "../pathfinder_func.h"
#include "../pathfinder_type.h"
#include "npf.h"
static AyStar _npf_aystar;
@ -1059,30 +1060,6 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
return best_result;
}
NPFFoundTargetData NPFRouteToSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
{
assert(v->type == VEH_TRAIN);
NPFFindStationOrTileData fstd;
fstd.v = v;
fstd.reserve_path = true;
AyStarNode start1;
start1.tile = tile;
/* We set this in case the target is also the start tile, we will just
* return a not found then */
start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
start1.direction = trackdir;
NPFSetFlag(&start1, NPF_FLAG_IGNORE_RESERVED, true);
RailTypes railtypes = v->compatible_railtypes;
if (override_railtype) railtypes |= GetRailTypeInfo(v->railtype)->compatible_railtypes;
/* perform a breadth first search. Target is NULL,
* since we are just looking for any safe tile...*/
return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0);
}
void InitializeNPF()
{
static bool first_init = true;
@ -1139,3 +1116,98 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
return TrackdirToTrack(ftd.best_trackdir);
}
/*** Trains ***/
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
{
const Train *last = v->Last();
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
if (ftd.best_bird_dist != 0) FindDepotData();
/* Found target */
/* Our caller expects a number of tiles, so we just approximate that
* number by this. It might not be completely what we want, but it will
* work for now :-) We can possibly change this when the old pathfinder
* is removed. */
return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH, NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE));
}
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
{
assert(v->type == VEH_TRAIN);
NPFFindStationOrTileData fstd;
fstd.v = v;
fstd.reserve_path = true;
AyStarNode start1;
start1.tile = tile;
/* We set this in case the target is also the start tile, we will just
* return a not found then */
start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
start1.direction = trackdir;
NPFSetFlag(&start1, NPF_FLAG_IGNORE_RESERVED, true);
RailTypes railtypes = v->compatible_railtypes;
if (override_railtype) railtypes |= GetRailTypeInfo(v->railtype)->compatible_railtypes;
/* perform a breadth first search. Target is NULL,
* since we are just looking for any safe tile...*/
return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0).res_okay;
}
bool NPFTrainCheckReverse(const Train *v)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
const Train *last = v->Last();
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist != 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target)
{
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v, reserve_track);
PBSTileInfo origin = FollowTrainReservation(v);
assert(IsValidTrackdir(origin.trackdir));
NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
if (target != NULL) {
target->tile = ftd.node.tile;
target->trackdir = (Trackdir)ftd.node.direction;
target->okay = ftd.res_okay;
}
if (ftd.best_trackdir == INVALID_TRACKDIR) {
/* We are already at our target. Just do something
* @todo maybe display error?
* @todo: go straight ahead if possible? */
if (path_not_found) *path_not_found = false;
return FindFirstTrack(tracks);
}
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */
if (path_not_found != NULL) *path_not_found = (ftd.best_bird_dist != 0);
/* Discard enterdir information, making it a normal track */
return TrackdirToTrack(ftd.best_trackdir);
}

@ -38,7 +38,8 @@ enum {
};
enum {
/** This penalty is the equivalent of "inifite", which means that paths that
/**
* This penalty is the equivalent of "infite", which means that paths that
* get this penalty will be chosen, but only if there is no other route
* without it. Be careful with not applying this penalty to often, or the
* total path cost might overflow..
@ -119,12 +120,6 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t
* of choices and accurate heuristics, such as water. */
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
/**
* Search for any safe tile using a breadth first search and try to reserve a path.
*/
NPFFoundTargetData NPFRouteToSafeTile(const struct Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype);
void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool reserve_path = false);

@ -12,6 +12,10 @@
#ifndef NPF_FUNC_H
#define NPF_FUNC_H
#include "../../track_type.h"
#include "../../direction_type.h"
#include "../pathfinder_type.h"
/**
* Finds the best path for given ship using NPF.
* @param v the ship that needs to find a path
@ -22,4 +26,45 @@
*/
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF
* @param v train that needs to go to some depot
* @param max_distance max distance (number of track tiles) from the current train position
* (used also as optimization - the pathfinder can stop path finding if max_distance
* was reached and no depot was seen)
* @return the data about the depot
*/
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance);
/**
* Try to extend the reserved path of a train to the nearest safe tile using NPF.
*
* @param v The train that needs to find a safe tile.
* @param tile Last tile of the current reserved path.
* @param td Last trackdir of the current reserved path.
* @param override_railtype Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own?
* @return True if the path could be extended to a safe tile.
*/
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype);
/**
* Returns true if it is better to reverse the train before leaving station using NPF.
* @param v the train leaving the station
* @return true if reversing is better
*/
bool NPFTrainCheckReverse(const Train *v);
/**
* Finds the best path for given train using NPF.
* @param v the train that needs to find a path
* @param tile the tile to find the path from (should be next tile the train is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
* @param tracks available trackdirs on the new tile (to choose from)
* @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
* @param reserve_track indicates whether YAPF should try to reserve the found path
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
* @return the best track for next turn
*/
Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target);
#endif /* NPF_FUNC_H */

@ -0,0 +1,35 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file pathfinder_type.h General types related to pathfinders. */
#ifndef PATHFINDER_TYPE_H
#define PATHFINDER_TYPE_H
/**
* Helper container to find a depot
*/
struct FindDepotData {
TileIndex tile; ///< The tile of the depot
uint best_length; ///< The distance towards the depot, or UINT_MAX if not found
bool reverse; ///< True if reversing is necessary for the train to get to this depot
/**
* Create an instance of this structure.
* @param tile the tile of the depot
* @param best_length the distance towards the depot, or UINT_MAX if not found
* @param reverse whether we need to reverse first.
*/
FindDepotData(TileIndex tile = INVALID_TILE, uint best_length = UINT_MAX, bool reverse = false) :
tile(tile), best_length(best_length), reverse(reverse)
{
}
};
#endif /* PATHFINDER_TYPE_H */

@ -14,6 +14,7 @@
#include "../../direction_type.h"
#include "../../station_type.h"
#include "../pathfinder_type.h"
/**
* Finds the best path for given ship using YAPF.
@ -33,7 +34,8 @@ Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
*/
Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir);
/** Finds the best path for given train.
/**
* Finds the best path for given train using YAPF.
* @param v the train that needs to find a path
* @param tile the tile to find the path from (should be next tile the train is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
@ -41,9 +43,9 @@ Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
* @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
* @param reserve_track indicates whether YAPF should try to reserve the found path
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
* @return the best track for next turn
*/
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target);
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target);
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
* @param v RV (its current tile will be the origin)
@ -70,31 +72,33 @@ bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID st
*/
bool YapfFindNearestRoadDepot(const Vehicle *v, int max_distance, TileIndex *depot_tile);
/** Used when user sends train to the nearest depot or if train needs servicing.
/**
* Used when user sends train to the nearest depot or if train needs servicing using YAPF.
* @param v train that needs to go to some depot
* @param max_distance max distance (number of track tiles) from the current train position
* (used also as optimization - the pathfinder can stop path finding if max_distance
* was reached and no depot was seen)
* @param reverse_penalty penalty that should be added for the path that requires reversing the train first
* @param depot_tile receives the depot tile if depot was found
* @param reversed receives true if train needs to reversed first
* @return true if depot was found.
* @return the data about the depot
*/
bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed);
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance);
/** Returns true if it is better to reverse the train before leaving station */
bool YapfCheckReverseTrain(const Vehicle *v);
/**
* Returns true if it is better to reverse the train before leaving station using YAPF.
* @param v the train leaving the station
* @return true if reversing is better
*/
bool YapfTrainCheckReverse(const Train *v);
/**
* Try to extend the reserved path of a train to the nearest safe tile.
* Try to extend the reserved path of a train to the nearest safe tile using YAPF.
*
* @param v The train that needs to find a safe tile.
* @param tile Last tile of the current reserved path.
* @param td Last trackdir of the current reserved path.
* @param override_railtype Should all physically compabtible railtypes be searched, even if the vehicle can't on them on it own?
* @param override_railtype Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own?
* @return True if the path could be extended to a safe tile.
*/
bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, bool override_railtype);
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype);
/** Use this function to notify YAPF that track layout (or signal configuration) has change */
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track);
@ -111,7 +115,17 @@ extern int _aystar_stats_closed_size;
/** Base tile length units */
enum {
YAPF_TILE_LENGTH = 100,
YAPF_TILE_CORNER_LENGTH = 71
YAPF_TILE_CORNER_LENGTH = 71,
/**
* This penalty is the equivalent of "infite", which means that paths that
* get this penalty will be chosen, but only if there is no other route
* without it. Be careful with not applying this penalty to often, or the
* total path cost might overflow..
* For now, this is just a Very Big Penalty, we might actually implement
* this in a nicer way :-)
*/
YAPF_INFINITE_PENALTY = 1000 * YAPF_TILE_LENGTH,
};
#endif /* YAPF_H */

@ -524,7 +524,7 @@ struct CYapfAnySafeTileRail1 : CYapfT<CYapfRail_TypesT<CYapfAnySafeTileRail1, CF
struct CYapfAnySafeTileRail2 : CYapfT<CYapfRail_TypesT<CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT , CYapfFollowAnySafeTileRailT> > {};
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRailTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits, bool*, bool, PBSTileInfo*);
@ -536,13 +536,11 @@ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
}
Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target);
return td_ret;
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : FindFirstTrack(tracks);
}
bool YapfCheckReverseTrain(const Vehicle *vt)
bool YapfTrainCheckReverse(const Train *v)
{
const Train *v = Train::From(vt);
const Train *last_veh = v->Last();
/* get trackdirs of both ends */
@ -600,12 +598,11 @@ bool YapfCheckReverseTrain(const Vehicle *vt)
return reverse;
}
bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
{
*depot_tile = INVALID_TILE;
*reversed = false;
FindDepotData fdd;
const Vehicle *last_veh = v->Last();
const Train *last_veh = v->Last();
PBSTileInfo origin = FollowTrainReservation(Train::From(v));
TileIndex last_tile = last_veh->tile;
@ -619,11 +616,12 @@ bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reve
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
return ret;
bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_distance, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
return fdd;
}
bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, bool override_railtype)
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
{
typedef bool (*PfnFindNearestSafeTile)(const Vehicle*, TileIndex, Trackdir, bool);
PfnFindNearestSafeTile pfnFindNearestSafeTile = CYapfAnySafeTileRail1::stFindNearestSafeTile;

@ -13,7 +13,7 @@
#include "gui.h"
#include "articulated_vehicles.h"
#include "command_func.h"
#include "pathfinder/npf/npf.h"
#include "pathfinder/npf/npf_func.h"
#include "news_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
@ -2138,77 +2138,28 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
return cost;
}
struct TrainFindDepotData {
uint best_length;
TileIndex tile;
Owner owner;
/**
* true if reversing is necessary for the train to get to this depot
* This value is unused when new depot finding and NPF are both disabled
*/
bool reverse;
};
/** returns the tile of a depot to goto to. The given vehicle must not be
* crashed! */
static TrainFindDepotData FindClosestTrainDepot(Train *v, int max_distance)
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
{
assert(!(v->vehstatus & VS_CRASHED));
TrainFindDepotData tfdd;
tfdd.owner = v->owner;
tfdd.reverse = false;
if (IsRailDepotTile(v->tile)) {
tfdd.tile = v->tile;
tfdd.best_length = 0;
return tfdd;
}
if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
PBSTileInfo origin = FollowTrainReservation(v);
if (IsRailDepotTile(origin.tile)) {
tfdd.tile = origin.tile;
tfdd.best_length = 0;
return tfdd;
}
tfdd.best_length = UINT_MAX;
if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_YAPF: { // YAPF
bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
} break;
case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
case VPF_NPF: { // NPF
const Vehicle *last = v->Last();
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
if (ftd.best_bird_dist == 0) {
/* Found target */
tfdd.tile = ftd.node.tile;
/* Our caller expects a number of tiles, so we just approximate that
* number by this. It might not be completely what we want, but it will
* work for now :-) We can possibly change this when the old pathfinder
* is removed. */
tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
}
} break;
default:
NOT_REACHED();
default: NOT_REACHED();
}
return tfdd;
}
bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
{
TrainFindDepotData tfdd = FindClosestTrainDepot(this, 0);
FindDepotData tfdd = FindClosestTrainDepot(this, 0);
if (tfdd.best_length == UINT_MAX) return false;
if (location != NULL) *location = tfdd.tile;
@ -2556,71 +2507,14 @@ static const byte _initial_tile_subcoord[6][4][3] = {
* @param dest [out] State and destination of the requested path
* @return The best track the train should follow
*/
static Track DoTrainPathfind(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
{
Track best_track;
#ifdef PF_BENCHMARK
TIC()
#endif
if (path_not_found) *path_not_found = false;
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_YAPF: { // YAPF
Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
if (trackdir != INVALID_TRACKDIR) {
best_track = TrackdirToTrack(trackdir);
} else {
best_track = FindFirstTrack(tracks);
}
} break;
case VPF_NPF: { // NPF
void *perf = NpfBeginInterval();
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v, do_track_reservation);
case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest);
PBSTileInfo origin = FollowTrainReservation(v);
assert(IsValidTrackdir(origin.trackdir));
NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
if (dest != NULL) {
dest->tile = ftd.node.tile;
dest->trackdir = (Trackdir)ftd.node.direction;
dest->okay = ftd.res_okay;
}
if (ftd.best_trackdir == INVALID_TRACKDIR) {
/* We are already at our target. Just do something
* @todo maybe display error?
* @todo: go straight ahead if possible? */
best_track = FindFirstTrack(tracks);
} else {
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */
if (ftd.best_bird_dist != 0 && path_not_found != NULL) *path_not_found = true;
/* Discard enterdir information, making it a normal track */
best_track = TrackdirToTrack(ftd.best_trackdir);
}
int time = NpfEndInterval(perf);
DEBUG(yapf, 4, "[NPFT] %d us - %d rounds - %d open - %d closed -- ", time, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
} break;
default:
NOT_REACHED();
default: NOT_REACHED();
}
#ifdef PF_BENCHMARK
TOC("PF time = ", 1)
#endif
return best_track;
}
/**
@ -2717,15 +2611,16 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks,
* @param v The vehicle.
* @param tile The tile the search should start from.
* @param td The trackdir the search should start from.
* @param override_tailtype Whether all physically compatible railtypes should be followed.
* @param override_railtype Whether all physically compatible railtypes should be followed.
* @return True if a path to a safe stopping tile could be reserved.
*/
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_tailtype)
{
if (_settings_game.pf.pathfinder_for_trains == VPF_YAPF) {
return YapfRailFindNearestSafeTile(v, tile, td, override_tailtype);
} else {
return NPFRouteToSafeTile(v, tile, td, override_tailtype).res_okay;
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_tailtype);
case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_tailtype);
default: NOT_REACHED();
}
}
@ -3069,7 +2964,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
}
static bool CheckReverseTrain(Train *v)
static bool CheckReverseTrain(const Train *v)
{
if (_settings_game.difficulty.line_reverse_mode != 0 ||
v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
@ -3077,31 +2972,13 @@ static bool CheckReverseTrain(Train *v)
return false;
}
assert(v->track);
assert(v->track != TRACK_BIT_NONE);
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_YAPF: // YAPF
return YapfCheckReverseTrain(v);
case VPF_NPF: { // NPF
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
Vehicle *last = v->Last();
case VPF_NPF: return NPFTrainCheckReverse(v);
case VPF_YAPF: return YapfTrainCheckReverse(v);
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = v->GetVehicleTrackdir();
Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist != 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
} break;
default:
NOT_REACHED();
default: NOT_REACHED();
}
}
@ -4313,7 +4190,7 @@ static void CheckIfTrainNeedsService(Train *v)
return;
}
TrainFindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
FindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
/* Only go to the depot if it is not too far out of our way. */
if (tfdd.best_length == UINT_MAX || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {

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