(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file progress.cpp Functions for modal progress windows. */
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#include "stdafx.h"
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#include "progress.h"
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#include "thread/thread.h"
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/** Are we in a modal progress or not? */
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bool _in_modal_progress = false;
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/** Rights for the performing work. */
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ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New();
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/** Rights for the painting. */
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ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New();
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/**
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* Set the modal progress state.
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* @param state The new state; are we modal or not?
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*/
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void SetModalProgress(bool state)
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{
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_in_modal_progress = state;
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}
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file progress.h Functions related to modal progress. */
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#ifndef PROGRESS_H
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#define PROGRESS_H
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static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
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/**
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* Check if we are currently in a modal progress state.
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* @return Are we in the modal state?
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*/
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static inline bool HasModalProgress()
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{
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extern bool _in_modal_progress;
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return _in_modal_progress;
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}
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/**
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* Set the modal progress state.
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* @param state The new state; are we modal or not?
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*/
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void SetModalProgress(bool state);
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extern class ThreadMutex *_modal_progress_work_mutex;
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extern class ThreadMutex *_modal_progress_paint_mutex;
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#endif /* PROGRESS_H */
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