(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h

pull/155/head
rubidium 13 years ago
parent 3044b7ecb6
commit 1ca06f2aae

@ -343,6 +343,7 @@
<ClCompile Include="..\src\order_backup.cpp" />
<ClCompile Include="..\src\os_timer.cpp" />
<ClCompile Include="..\src\pbs.cpp" />
<ClCompile Include="..\src\progress.cpp" />
<ClCompile Include="..\src\rail.cpp" />
<ClCompile Include="..\src\rev.cpp" />
<ClCompile Include="..\src\road.cpp" />
@ -514,6 +515,7 @@
<ClInclude Include="..\src\order_func.h" />
<ClInclude Include="..\src\order_type.h" />
<ClInclude Include="..\src\pbs.h" />
<ClInclude Include="..\src\progress.h" />
<ClInclude Include="..\src\querystring_gui.h" />
<ClInclude Include="..\src\rail.h" />
<ClInclude Include="..\src\rail_gui.h" />

@ -249,6 +249,9 @@
<ClCompile Include="..\src\pbs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\progress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\rail.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -762,6 +765,9 @@
<ClInclude Include="..\src\pbs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\progress.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\querystring_gui.h">
<Filter>Header Files</Filter>
</ClInclude>

@ -642,6 +642,10 @@
RelativePath=".\..\src\pbs.cpp"
>
</File>
<File
RelativePath=".\..\src\progress.cpp"
>
</File>
<File
RelativePath=".\..\src\rail.cpp"
>
@ -1330,6 +1334,10 @@
RelativePath=".\..\src\pbs.h"
>
</File>
<File
RelativePath=".\..\src\progress.h"
>
</File>
<File
RelativePath=".\..\src\querystring_gui.h"
>

@ -639,6 +639,10 @@
RelativePath=".\..\src\pbs.cpp"
>
</File>
<File
RelativePath=".\..\src\progress.cpp"
>
</File>
<File
RelativePath=".\..\src\rail.cpp"
>
@ -1327,6 +1331,10 @@
RelativePath=".\..\src\pbs.h"
>
</File>
<File
RelativePath=".\..\src\progress.h"
>
</File>
<File
RelativePath=".\..\src\querystring_gui.h"
>

@ -51,6 +51,7 @@ openttd.cpp
order_backup.cpp
os_timer.cpp
pbs.cpp
progress.cpp
rail.cpp
rev.cpp
road.cpp
@ -247,6 +248,7 @@ order_base.h
order_func.h
order_type.h
pbs.h
progress.h
querystring_gui.h
rail.h
rail_gui.h

@ -32,6 +32,7 @@
#include "newgrf.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "progress.h"
#include "table/sprites.h"
@ -54,11 +55,6 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
*/
GenWorldInfo _gw;
/** Rights for the performing work. */
ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New();
/** Rights for the painting. */
ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New();
/** Whether we are generating the map or not. */
bool _generating_world;
@ -82,7 +78,7 @@ static void CleanupGeneration()
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
_gw.active = false;
SetModalProgress(false);
_gw.proc = NULL;
_gw.abortp = NULL;
_gw.threaded = false;
@ -280,11 +276,11 @@ void HandleGeneratingWorldAbortion()
*/
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings)
{
if (_gw.active) return;
if (HasModalProgress()) return;
_gw.mode = mode;
_gw.size_x = size_x;
_gw.size_y = size_y;
_gw.active = true;
SetModalProgress(true);
_gw.abort = false;
_gw.abortp = NULL;
_gw.lc = _local_company;

@ -23,7 +23,6 @@ enum LandscapeGenerator {
};
static const uint GENERATE_NEW_SEED = UINT_MAX; ///< Create a new random seed
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
/** Modes for GenerateWorld */
enum GenWorldMode {
@ -42,7 +41,6 @@ typedef void GWAbortProc(); ///< Called when genworld is aborted
/** Properties of current genworld process */
struct GenWorldInfo {
bool active; ///< Is generating world active
bool abort; ///< Whether to abort the thread ASAP
bool quit_thread; ///< Do we want to quit the active thread
bool threaded; ///< Whether we run _GenerateWorld threaded
@ -71,16 +69,6 @@ enum GenWorldProgress {
GWP_CLASS_COUNT
};
/**
* Check if we are currently in the process of generating a world.
* @return are we generating world?
*/
static inline bool HasModalProgress()
{
extern GenWorldInfo _gw;
return _gw.active;
}
/* genworld.cpp */
bool IsGenerateWorldThreaded();
void GenerateWorldSetCallback(GWDoneProc *proc);
@ -101,8 +89,6 @@ void StartNewGameWithoutGUI(uint seed);
void ShowCreateScenario();
void StartScenarioEditor();
extern class ThreadMutex *_modal_progress_work_mutex;
extern class ThreadMutex *_modal_progress_paint_mutex;
extern bool _generating_world;
#endif /* GENWORLD_H */

@ -29,6 +29,7 @@
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "progress.h"
#include "table/strings.h"
#include "table/sprites.h"

@ -12,7 +12,7 @@
#include "stdafx.h"
#include "gfx_func.h"
#include "fontcache.h"
#include "genworld.h"
#include "progress.h"
#include "zoom_func.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"

@ -18,7 +18,7 @@
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "genworld.h"
#include "progress.h"
#include "transparency_gui.h"
#include "map_func.h"
#include "sound_func.h"

@ -40,6 +40,7 @@
#include "ai/ai_config.hpp"
#include "settings_func.h"
#include "genworld.h"
#include "progress.h"
#include "group.h"
#include "strings_func.h"
#include "date_func.h"

@ -0,0 +1,30 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file progress.cpp Functions for modal progress windows. */
#include "stdafx.h"
#include "progress.h"
#include "thread/thread.h"
/** Are we in a modal progress or not? */
bool _in_modal_progress = false;
/** Rights for the performing work. */
ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New();
/** Rights for the painting. */
ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New();
/**
* Set the modal progress state.
* @param state The new state; are we modal or not?
*/
void SetModalProgress(bool state)
{
_in_modal_progress = state;
}

@ -0,0 +1,36 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file progress.h Functions related to modal progress. */
#ifndef PROGRESS_H
#define PROGRESS_H
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
/**
* Check if we are currently in a modal progress state.
* @return Are we in the modal state?
*/
static inline bool HasModalProgress()
{
extern bool _in_modal_progress;
return _in_modal_progress;
}
/**
* Set the modal progress state.
* @param state The new state; are we modal or not?
*/
void SetModalProgress(bool state);
extern class ThreadMutex *_modal_progress_work_mutex;
extern class ThreadMutex *_modal_progress_paint_mutex;
#endif /* PROGRESS_H */

@ -19,7 +19,7 @@
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread/thread.h"
#include "../genworld.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "sdl_v.h"

@ -17,6 +17,7 @@
#include "console_gui.h"
#include "viewport_func.h"
#include "genworld.h"
#include "progress.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "vehicle_base.h"

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