(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)

pull/155/head
truelight 17 years ago
parent 1502373441
commit 1ebfc21e7a

@ -895,26 +895,26 @@ static bool GrowTownWithRoad(const Town *t, TileIndex tile, RoadBits rcmd)
*
* @param t The current town
* @param tile The current tile
* @param rcmd The RoadBits which are possible on this tile
* @param bridge_dir The valid direction in which to grow a bridge
* @return true if a bridge has been build else false
*/
static bool GrowTownWithBridge(const Town *t, TileIndex tile, RoadBits rcmd)
static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection bridge_dir)
{
DiagDirection bridge_dir; // The direction of a bridge we maybe want to build
assert(bridge_dir < DIAGDIR_END);
/* Determine direction of slope,
* and build a road if not a special slope. */
switch (GetTileSlope(tile, NULL)) {
case SLOPE_SW: bridge_dir = DIAGDIR_NE; break;
case SLOPE_SE: bridge_dir = DIAGDIR_NW; break;
case SLOPE_NW: bridge_dir = DIAGDIR_SE; break;
case SLOPE_NE: bridge_dir = DIAGDIR_SW; break;
default: return false;
}
const Slope slope = GetTileSlope(tile, NULL);
if (slope == SLOPE_FLAT) return false; // no slope, no bridge
/* Check if the bridge will be compatible to the RoadBits */
if (!(rcmd & DiagDirToRoadBits(ReverseDiagDir(bridge_dir)))) return false;
/* Make sure the direction is compatible with the slope.
* If any of the following bits match, the slope is forbidden for
* that diagdir. Total of 5 slopes per direction.
* 0 -> 0b1100
* 1 -> 0b0110
* 2 -> 0b0011
* 3 -> 0b1001
* 0xCC is 0b11001100, so we just shift it right with
* the direction to get the forbidden slope mask. */
if (HASBITS(slope & 0x0F, 0xCC >> bridge_dir)) return false;
/* We are in the right direction */
uint32 bridge_length = 0; // This value stores the length of the possible bridge
@ -1120,7 +1120,10 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
rcmd = CleanUpRoadBits(tile, rcmd);
if (rcmd == ROAD_NONE) return;
if (GrowTownWithBridge(t1, tile, rcmd)) return;
/* Only use the target direction for bridges to ensure they're connected.
* The target_dir is as computed previously according to town layout, so
* it will match it perfectly. */
if (GrowTownWithBridge(t1, tile, target_dir)) return;
GrowTownWithRoad(t1, tile, rcmd);
}

@ -258,9 +258,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
if (z_start != z_end) return_cmd_error(STR_BRIDGEHEADS_NOT_SAME_HEIGHT);
/* Towns are not allowed to use bridges on slopes. */
allow_on_slopes = (!_is_old_ai_player
&& _current_player != OWNER_TOWN && _patches.build_on_slopes);
&& _patches.build_on_slopes);
TransportType transport_type = railtype == INVALID_RAILTYPE ? TRANSPORT_ROAD : TRANSPORT_RAIL;

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