STR_CONFIG_SETTING_ALLOW_CONVERT_TOWN_ROAD_NO_HOUSES :Allow converting town roads to non-house types: {STRING2}
STR_CONFIG_SETTING_ALLOW_CONVERT_TOWN_ROAD_NO_HOUSES_HELPTEXT :Whether to allow players to convert town-owned roads to a road type which does not allow houses.{}This is off by default because doing so can prevent towns from building houses at all, resulting in them shrinking.
STR_CONFIG_SETTING_PURCHASED_LAND_CLEAR_GROUND :Use clear ground tile for purchased land: {STRING2}
STR_CONFIG_SETTING_PURCHASED_LAND_CLEAR_GROUND_HELPTEXT :If enabled, purchased land is shown using the same ground type as clear ground tiles, i.e. bare ground to grass, coast, snow, desert, etc.
M(STR_TOWN_BUILDING_NAME_STATUE_1,0x11,0,0,5,T|S|A|Y,0,OBJECT_FLAG_CANNOT_REMOVE|OBJECT_FLAG_ONLY_IN_GAME|OBJECT_FLAG_ONLY_IN_SCENEDIT),// Yes, we disallow building this everywhere. Happens in "special" case!
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,0x11,10,10,0,T|S|A|Y,0,OBJECT_FLAG_AUTOREMOVE|OBJECT_FLAG_ONLY_IN_GAME|OBJECT_FLAG_CLEAR_INCOME|OBJECT_FLAG_HAS_NO_FOUNDATION),// Only non-silly use case is to use it when you cannot build a station, so disallow bridges
M(STR_TOWN_BUILDING_NAME_STATUE_1,0x11,0,0,5,T|S|A|Y,0,OBJECT_FLAG_CANNOT_REMOVE|OBJECT_FLAG_ONLY_IN_GAME|OBJECT_FLAG_ONLY_IN_SCENEDIT, OBJECT_CTRL_FLAG_NONE),// Yes, we disallow building this everywhere. Happens in "special" case!
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,0x11,10,10,0,T|S|A|Y,0,OBJECT_FLAG_AUTOREMOVE|OBJECT_FLAG_ONLY_IN_GAME|OBJECT_FLAG_CLEAR_INCOME|OBJECT_FLAG_HAS_NO_FOUNDATION,OBJECT_CTRL_FLAG_USE_LAND_GROUND),// Only non-silly use case is to use it when you cannot build a station, so disallow bridges