(svn r567) -newgrf: Support for road vehicles customization (seems to work at

least with tropicset). (pasky)
pull/155/head
celestar 20 years ago
parent dae7b4ae21
commit 20e9a8061d

@ -339,6 +339,112 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
return ret;
}
static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len)
{
RoadVehicleInfo *rvi = &_road_vehicle_info[engine];
byte *buf = *bufp;
int i;
bool ret = false;
switch (prop) {
case 0x08: { /* Speed */
FOR_EACH_ENGINE {
uint8 speed = grf_load_byte(&buf);
rvi[i].max_speed = speed; // ?? units
}
} break;
case 0x09: { /* Running cost factor */
FOR_EACH_ENGINE {
uint8 runcost = grf_load_byte(&buf);
rvi[i].running_cost = runcost;
}
} break;
case 0x0A: /* Running cost base */
/* TODO: I have no idea. --pasky */
FOR_EACH_ENGINE {
grf_load_byte(&buf);
}
ret = true;
break;
case 0x0E: { /* Sprite ID */
FOR_EACH_ENGINE {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xFF)
spriteid = 0xFD; // cars have different custom id in the GRF file
// This is currently not used but there's no reason
// in not having it here for the future.
if (spriteid == 0xFD && rvi[i].image_index != 0xFD)
_engine_original_sprites[ROAD_ENGINES_INDEX + engine + i] = rvi[i].image_index;
rvi[i].image_index = spriteid;
}
} break;
case 0x0F: { /* Cargo capacity */
FOR_EACH_ENGINE {
uint16 capacity = grf_load_word(&buf);
rvi[i].capacity = capacity;
}
} break;
case 0x10: { /* Cargo type */
FOR_EACH_ENGINE {
uint8 cargo = grf_load_byte(&buf);
rvi[i].cargo_type = cargo;
}
} break;
case 0x11: { /* Cost factor */
FOR_EACH_ENGINE {
uint8 cost_factor = grf_load_byte(&buf);
rvi[i].base_cost = cost_factor; // ?? is it base_cost?
}
} break;
case 0x12: { /* SFX */
FOR_EACH_ENGINE {
uint8 sfx = grf_load_byte(&buf);
rvi[i].sfx = sfx;
}
} break;
case 0x13: /* Power in 10hp */
case 0x14: /* Weight in 1/4 tons */
case 0x15: /* Speed in mph*0.8 */
/* TODO: Support for road vehicles realistic power
* computations (called rvpower in TTDPatch) is just
* missing in OTTD yet. --pasky */
FOR_EACH_ENGINE {
grf_load_byte(&buf);
}
ret = true;
break;
case 0x16: { /* Cargos available for refitting */
FOR_EACH_ENGINE {
uint32 refit_mask = grf_load_dword(&buf);
_engine_refit_masks[ROAD_ENGINES_INDEX + engine + i] = refit_mask;
}
} break;
case 0x17: /* Callback */
case 0x18: /* Tractive effort */
/* TODO */
FOR_EACH_ENGINE {
grf_load_byte(&buf);
}
ret = true;
break;
default:
ret = true;
}
*bufp = buf;
return ret;
}
static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len)
{
ShipVehicleInfo *svi = &_ship_vehicle_info[engine];
@ -460,7 +566,7 @@ static void VehicleChangeInfo(byte *buf, int len)
static const VCI_Handler handler[5] = {
/* GSF_TRAIN */ RailVehicleChangeInfo,
/* GSF_ROAD */ NULL,
/* GSF_ROAD */ RoadVehicleChangeInfo,
/* GSF_SHIP */ ShipVehicleChangeInfo,
/* GSF_AIRCRAFT */ NULL,
/* GSF_STATION */ NULL,
@ -478,7 +584,10 @@ static void VehicleChangeInfo(byte *buf, int len)
numinfo = buf[3];
engine = buf[4];
if (feature != GSF_TRAIN && feature != GSF_SHIP) {
DEBUG(grf, 6) ("VehicleChangeInfo: Feature %d, %d properties, to apply to %d+%d",
feature, numprops, engine, numinfo);
if (feature != GSF_TRAIN && feature != GSF_ROAD && feature != GSF_SHIP) {
grfmsg(GMS_WARN, "VehicleChangeInfo: Unsupported vehicle type %x, skipping.", feature);
return;
}
@ -528,7 +637,7 @@ static void VehicleChangeInfo(byte *buf, int len)
ei[i].railtype_climates |= climates;
}
} break;
case 0x07: { /* Loading spee */
case 0x07: { /* Loading speed */
/* TODO */
/* Hyronymus explained me what does
* this mean and insists on having a

@ -56,13 +56,11 @@ int GetRoadVehImage(Vehicle *v, byte direction)
int img = v->spritenum;
int image;
#ifdef ROADVEH_CUSTOM_SPRITES // TODO --pasky
if (is_custom_sprite(img)) {
image = GetCustomVehicleSprite(v, direction);
if (image) return image;
img = _engine_original_sprites[v->engine_type];
}
#endif
image = direction + _roadveh_images[img];
if (v->cargo_count >= (v->cargo_cap >> 1))
@ -72,7 +70,18 @@ int GetRoadVehImage(Vehicle *v, byte direction)
void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
{
DrawSprite((6 + _roadveh_images[road_vehicle_info(engine)->image_index]) | image_ormod, x, y);
int spritenum = road_vehicle_info(engine)->image_index;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleIcon(engine, 6);
if (sprite) {
DrawSprite(sprite | image_ormod, x, y);
return;
}
spritenum = _engine_original_sprites[engine];
}
DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
}
void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw)

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