<p>These require the <spanclass="code">more_varaction2_types</span> feature. If this feature is not present, switches of these types will produce a CB_FAILED result.</p>
<li><ahref="#action5">Action 14 - Type ID Mapping for Action 5</a></li>
@ -888,7 +889,18 @@
If the signal being drawn uses a custom signal style, the value is the signal style ID as set in the <ahref="#signals_define_style">signals_define_style</a> property.<br/>
Otherwise for signals using the default style, the value is 0.
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1.</p>
<p><b><ahref="https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Articulated_engine_.2816.29">Callback 16 - Articulated engine</a> may also be used for ships.</b><br/>
This functions the same as for trains and road vehicles, and is enabled in the same way (bit 4 of ship property 12).<br/>
Additional ship parts are not used for graphics, they are only used for additional cargo capacity.<br/>
The graphics chain for the primary vehicle may check the cargo states of the other ship parts if required.<br/>
Additional ship parts may be refitted individually.
</p>
<p>This is indicated by the feature name: <fontface="monospace">multi_part_ships</font>, version 1</p>