Codechange: encapsulate network error handling
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file os_abstraction.cpp OS specific implementations of functions of the OS abstraction layer for network stuff.
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*
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* The general idea is to have simple abstracting functions for things that
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* require different implementations for different environments.
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* In here the functions, and their documentation, are defined only once
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* and the implementation contains the #ifdefs to change the implementation.
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* Since Windows is usually different that is usually the first case, after
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* that the behaviour is usually Unix/BSD-like with occasional variation.
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*/
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#include "stdafx.h"
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#include "os_abstraction.h"
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#include "../../string_func.h"
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#include <mutex>
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#include "../../safeguards.h"
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/**
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* Construct the network error with the given error code.
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* @param error The error code.
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*/
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NetworkError::NetworkError(int error) : error(error)
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{
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}
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/**
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* Check whether this error describes that the operation would block.
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* @return True iff the operation would block.
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*/
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bool NetworkError::WouldBlock() const
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{
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#if defined(_WIN32)
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return this->error == WSAEWOULDBLOCK;
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#else
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/* Usually EWOULDBLOCK and EAGAIN are the same, but sometimes they are not
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* and the POSIX.1 specification states that either should be checked. */
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return this->error == EWOULDBLOCK || this->error == EAGAIN;
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#endif
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}
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/**
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* Check whether this error describes a connection reset.
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* @return True iff the connection is reset.
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*/
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bool NetworkError::IsConnectionReset() const
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{
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#if defined(_WIN32)
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return this->error == WSAECONNRESET;
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#else
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return this->error == ECONNRESET;
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#endif
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}
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/**
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* Check whether this error describes a connect is in progress.
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* @return True iff the connect is already in progress.
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*/
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bool NetworkError::IsConnectInProgress() const
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{
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#if defined(_WIN32)
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return this->error == WSAEWOULDBLOCK;
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#else
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return this->error == EINPROGRESS;
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#endif
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}
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/**
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* Get the string representation of the error message.
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* @return The string representation that will get overwritten by next calls.
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*/
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const char *NetworkError::AsString() const
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{
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if (this->message.empty()) {
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#if defined(_WIN32)
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char buffer[512];
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if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, this->error,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, sizeof(buffer), NULL) == 0) {
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seprintf(buffer, lastof(buffer), "Unknown error %d", this->error);
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}
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this->message.assign(buffer);
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#else
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/* Make strerror thread safe by locking access to it. There is a thread safe strerror_r, however
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* the non-POSIX variant is available due to defining _GNU_SOURCE meaning it is not portable.
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* The problem with the non-POSIX variant is that it does not necessarily fill the buffer with
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* the error message but can also return a pointer to a static bit of memory, whereas the POSIX
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* variant always fills the buffer. This makes the behaviour too erratic to work with. */
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static std::mutex mutex;
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std::lock_guard<std::mutex> guard(mutex);
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this->message.assign(strerror(this->error));
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#endif
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}
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return this->message.c_str();
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}
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/**
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* Check whether an error was actually set.
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* @return True iff an error was set.
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*/
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bool NetworkError::HasError() const
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{
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return this->error != 0;
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}
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/**
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* Get the last network error.
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* @return The network error.
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*/
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/* static */ NetworkError NetworkError::GetLast()
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{
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#if defined(_WIN32)
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return NetworkError(WSAGetLastError());
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#elif defined(__OS2__)
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return NetworkError(sock_errno());
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#else
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return NetworkError(errno);
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#endif
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}
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