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@ -2460,7 +2460,7 @@ static void SaveFileStart()
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{
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_sl.ff_state = _fast_forward;
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_fast_forward = 0;
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if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
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SetMouseCursorBusy(true);
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InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
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_sl.saveinprogress = true;
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@ -2470,7 +2470,7 @@ static void SaveFileStart()
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static void SaveFileDone()
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{
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if (_game_mode != GM_MENU) _fast_forward = _sl.ff_state;
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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SetMouseCursorBusy(false);
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InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
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_sl.saveinprogress = false;
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