fix compiler errors on non-windows systems

pull/679/head
lucaFiorini 2 months ago
parent 4ee6381a1f
commit 23b1a97bf3

@ -31,6 +31,7 @@
#include "gamelog.h"
#include "vehicle_base.h"
#include <string>
#include <sstream>
#include <fstream>
#include <streambuf>
@ -754,7 +755,7 @@ public:
case WID_SL_LOAD_BUTTON: {
if (this->selected == nullptr || _load_check_data.HasErrors()) break;
_file_to_saveload.Set(*this->selected);
if (this->abstract_filetype == FT_HEIGHTMAP) {
@ -762,13 +763,17 @@ public:
ShowHeightmapLoad();
}else if (this->abstract_filetype == FT_ORDERLIST) {
std::ifstream t(this->selected->name);
std::stringstream buffer;
buffer << t.rdbuf();
FILE * file = FioFOpenFile(this->selected->name, "r", NO_DIRECTORY);
if (file != nullptr) {
std::ifstream t(file);
std::stringstream buffer;
buffer << t.rdbuf();
veh->orders->FromJSONString(veh, buffer.str());
veh->orders->FromJSONString(veh, buffer.str());
this->Close();
this->Close();
}
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;

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