(svn r16242) -Codechange: rework pausing

-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
pull/155/head
rubidium 15 years ago
parent 7ffb421add
commit 241af768f0

@ -472,8 +472,15 @@ DEF_CONSOLE_CMD(ConPauseGame)
return true;
}
if (_pause_game == 0) {
DoCommandP(0, 1, 0, CMD_PAUSE);
#ifdef ENABLE_NETWORK
if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.");
return true;
}
#endif /* ENABLE_NETWORK */
if (_pause_mode == PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
IConsolePrint(CC_DEFAULT, "Game paused.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already paused.");
@ -489,8 +496,15 @@ DEF_CONSOLE_CMD(ConUnPauseGame)
return true;
}
if (_pause_game != 0) {
DoCommandP(0, 0, 0, CMD_PAUSE);
#ifdef ENABLE_NETWORK
if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.");
return true;
}
#endif /* ENABLE_NETWORK */
if (_pause_mode != PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
IConsolePrint(CC_DEFAULT, "Game unpaused.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already unpaused.");

@ -166,7 +166,7 @@ static void _GenerateWorld(void *arg)
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, CMD_PAUSE);
if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);

@ -40,7 +40,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
bool _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
int8 _pause_game;
PauseModeByte _pause_mode;
int _pal_first_dirty;
int _pal_count_dirty;

@ -1182,7 +1182,7 @@ struct PerformanceRatingDetailWindow : Window {
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
/* Update the company score every 5 days */
if (--this->timeout == 0) {

@ -724,7 +724,7 @@ public:
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
this->SetDirty();
}

@ -54,7 +54,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
this->background_img = SPR_TYCOON_IMG1_BEGIN;
@ -82,7 +82,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
~EndGameWindow()
{
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
ShowHighscoreTable(this->window_number, this->rank);
}
@ -115,7 +115,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
{
/* pause game to show the chart */
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
@ -130,7 +130,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
{
if (_game_mode != GM_MENU) ShowVitalWindows();
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
}
virtual void OnPaint()

@ -395,7 +395,7 @@ public:
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
if (!this->timer_enabled) return;
if (--this->callback_timer == 0) {
/* We have just passed another day.

@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
_pause_game = 0;
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_realtime_tick = 0;

@ -308,7 +308,7 @@ CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, u
*/
static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
{
DoCommandP(0, confirmed ? 0 : 1, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_ERROR, confirmed ? 0 : 1, CMD_PAUSE);
}
/** Pause/Unpause the game (server-only).
@ -317,29 +317,34 @@ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
* to have more control over the game when saving/loading, etc.
* @param tile unused
* @param flags operation to perform
* @param p1 0 = decrease pause counter; 1 = increase pause counter
* @param p2 unused
* @param p1 the pause mode to change
* @param p2 1 pauses, 0 unpauses this mode
*/
CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (flags & DC_EXEC) {
_pause_game += (p1 == 0) ? -1 : 1;
switch (_pause_game) {
case -4:
case -1:
_pause_game = 0;
break;
case -3:
ShowQuery(
STR_NEWGRF_UNPAUSE_WARNING_TITLE,
STR_NEWGRF_UNPAUSE_WARNING,
NULL,
AskUnsafeUnpauseCallback
);
break;
switch (p1) {
case PM_PAUSED_SAVELOAD:
case PM_PAUSED_ERROR:
case PM_PAUSED_JOIN:
case PM_PAUSED_NORMAL:
break;
default: break;
default: return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
ShowQuery(
STR_NEWGRF_UNPAUSE_WARNING_TITLE,
STR_NEWGRF_UNPAUSE_WARNING,
NULL,
AskUnsafeUnpauseCallback
);
} else {
if (p2 == 0) {
_pause_mode = _pause_mode & ~p1;
} else {
_pause_mode = _pause_mode | p1;
}
}
InvalidateWindow(WC_STATUS_BAR, 0);

@ -1644,7 +1644,7 @@ public:
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
if (_pause_game >= 0) DoCommandP(0, 1, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
}
BuildFileList();
@ -1683,7 +1683,7 @@ public:
{
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
if (_pause_game >= 0) DoCommandP(0, 0, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
}
FiosFreeSavegameList();
}

@ -345,24 +345,20 @@ static uint NetworkCountActiveClients()
return count;
}
static bool _min_active_clients_paused = false;
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
static void CheckMinActiveClients()
{
if (!_network_dedicated) return;
if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return;
if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
if (_min_active_clients_paused) return;
if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
_min_active_clients_paused = true;
DoCommandP(0, 1, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS);
} else {
if (!_min_active_clients_paused) return;
if (_pause_mode == PM_UNPAUSED) return;
_min_active_clients_paused = false;
DoCommandP(0, 0, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS);
}
}
@ -464,8 +460,8 @@ void NetworkCloseClient(NetworkClientSocket *cs)
}
/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
DoCommandP(0, 0, 0, CMD_PAUSE);
if (cs->status == STATUS_PRE_ACTIVE && _pause_mode & PM_PAUSED_JOIN) {
DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
}
@ -794,8 +790,6 @@ bool NetworkServerStart()
/* if the server is dedicated ... add some other script */
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
_min_active_clients_paused = false;
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
_network_need_advertise = true;

@ -23,6 +23,7 @@
#include "../company_gui.h"
#include "../settings_type.h"
#include "../window_func.h"
#include "../openttd.h"
#include "table/strings.h"
@ -820,7 +821,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
if (_settings_client.network.pause_on_join) {
/* Now pause the game till the client is in sync */
DoCommandP(0, 1, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
}
@ -1013,8 +1014,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
if (_settings_client.network.pause_on_join) {
DoCommandP(0, 0, 0, CMD_PAUSE);
if (_pause_mode & PM_PAUSED_JOIN) {
DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
}

@ -352,7 +352,7 @@ static void LoadIntroGame()
SetLocalCompany(COMPANY_FIRST);
}
_pause_game = 0;
_pause_mode = PM_UNPAUSED;
_cursor.fix_at = false;
CheckForMissingGlyphsInLoadedLanguagePack();
@ -961,7 +961,7 @@ void SwitchToMode(SwitchMode new_mode)
/* Execute the game-start script */
IConsoleCmdExec("exec scripts/game_start.scr 0");
/* Decrease pause counter (was increased from opening load dialog) */
DoCommandP(0, 0, 0, CMD_PAUSE);
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
#ifdef ENABLE_NETWORK
if (_network_server) {
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
@ -1004,14 +1004,12 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE: // Save game
/* Make network saved games on pause compatible to singleplayer */
if (_networking && _pause_game == 1) _pause_game = 2;
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}
if (_networking && _pause_game == 2) _pause_game = 1;
break;
case SM_GENRANDLAND: // Generate random land within scenario editor
@ -1038,7 +1036,7 @@ void SwitchToMode(SwitchMode new_mode)
void StateGameLoop()
{
/* dont execute the state loop during pause */
if (_pause_game) {
if (_pause_mode != PM_UNPAUSED) {
CallWindowTickEvent();
return;
}
@ -1201,9 +1199,9 @@ void GameLoop()
StateGameLoop();
#endif /* ENABLE_NETWORK */
if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
InputLoop();

@ -5,6 +5,8 @@
#ifndef OPENTTD_H
#define OPENTTD_H
#include "core/enum_type.hpp"
enum GameMode {
GM_MENU,
GM_NORMAL,
@ -38,6 +40,19 @@ enum {
extern GameMode _game_mode;
extern SwitchMode _switch_mode;
extern bool _exit_game;
extern int8 _pause_game;
/** Modes of pausing we've got */
enum PauseMode {
PM_UNPAUSED = 0, ///< A normal unpaused game
PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause on join'
PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
};
DECLARE_ENUM_AS_BIT_SET(PauseMode);
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
/** The current pause mode */
extern PauseModeByte _pause_mode;
#endif /* OPENTTD_H */

@ -336,6 +336,10 @@ bool AfterLoadGame()
if (CheckSavegameVersion(98)) GamelogGRFAddList(_grfconfig);
if (CheckSavegameVersion(119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
}
/* in very old versions, size of train stations was stored differently */
if (CheckSavegameVersion(2)) {
Station *st;
@ -440,7 +444,7 @@ bool AfterLoadGame()
switch (gcf_res) {
case GLC_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_game = -1; break;
case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_mode = PM_PAUSED_ERROR; break;
default: break;
}

@ -74,7 +74,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
SLEG_END()
};

@ -302,7 +302,7 @@ bool LoadOldSaveGame(const char *file)
return false;
}
_pause_game = 2;
_pause_mode = 2;
return true;
}

@ -40,7 +40,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 118;
extern const uint16 SAVEGAME_VERSION = 119;
SavegameType _savegame_type; ///< type of savegame we are loading

@ -549,7 +549,7 @@ public:
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
if (this->stations.NeedResort()) {
DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number);
this->SetDirty();

@ -97,7 +97,7 @@ struct StatusBarWindow : Window {
this->DrawWidgets();
SetDParam(0, _date);
DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_mode || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
if (c != NULL) {
/* Draw company money */
@ -110,7 +110,7 @@ struct StatusBarWindow : Window {
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_SAVING_GAME, TC_FROMSTRING, SA_CENTER);
} else if (_do_autosave) {
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_AUTOSAVE, TC_FROMSTRING, SA_CENTER);
} else if (_pause_game) {
} else if (_pause_mode != PM_UNPAUSED) {
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_PAUSED, TC_FROMSTRING, SA_CENTER);
} else if (this->ticker_scroll > TICKER_STOP && FindWindowById(WC_NEWS_WINDOW, 0) == NULL && _statusbar_news_item.string_id != 0) {
/* Draw the scrolling news text */
@ -159,7 +159,7 @@ struct StatusBarWindow : Window {
virtual void OnTick()
{
if (_pause_game) return;
if (_pause_mode != PM_UNPAUSED) return;
if (this->ticker_scroll > TICKER_STOP) { // Scrolling text
this->ticker_scroll -= COUNTER_STEP;

@ -249,7 +249,7 @@ static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
/* --- Fast forwarding --- */
@ -1106,7 +1106,7 @@ struct MainToolbarWindow : Window {
virtual void OnTick()
{
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(TBN_PAUSE);
this->InvalidateWidget(TBN_PAUSE);
}
@ -1379,7 +1379,7 @@ public:
virtual void OnTick()
{
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(TBSE_PAUSE);
this->SetDirty();
}

@ -198,7 +198,7 @@ void CheckTrainsLengths()
SetDParam(1, v->owner);
ShowErrorMessage(INVALID_STRING_ID, STR_BROKEN_VEHICLE_LENGTH, 0, 0);
if (!_networking) _pause_game = -1;
if (!_networking) DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
}
}
}

@ -121,7 +121,7 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
SetDParamStr(0, grfconfig->name);
SetDParam(1, engine);
ShowErrorMessage(part2, part1, 0, 0);
if (!_networking) _pause_game = (critical ? -1 : 1);
if (!_networking) DoCommandP(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, CMD_PAUSE);
}
/* debug output */

@ -1171,7 +1171,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
if (this->vehicles.NeedResort()) {
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;

@ -483,7 +483,7 @@ void VideoDriver_Allegro::MainLoop()
}
cur_ticks = GetTime();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;

@ -664,7 +664,7 @@ void QZ_GameLoop()
}
cur_ticks = GetTick();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;

@ -476,7 +476,7 @@ void VideoDriver_SDL::MainLoop()
}
cur_ticks = SDL_CALL SDL_GetTicks();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;

@ -848,7 +848,7 @@ void VideoDriver_Win32::MainLoop()
}
cur_ticks = GetTickCount();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;

@ -1979,7 +1979,7 @@ void MouseLoop(MouseClick click, int mousewheel)
/* query button and place sign button work in pause mode */
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
_pause_game != 0 &&
_pause_mode != PM_UNPAUSED &&
!_cheats.build_in_pause.value) {
return;
}

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