(svn r607) -Patch: [ 985102 ] static cleanup

Thanks to lvoge
pull/155/head
tron 20 years ago
parent 200d3fdbe8
commit 249a170ace

@ -2772,7 +2772,7 @@ static const uint16 _ai_road_table_and[4] = {
0x2A00,
};
bool AiCheckRoadFinished(Player *p)
static bool AiCheckRoadFinished(Player *p)
{
AiRoadEnum are;
uint tile;

@ -77,7 +77,7 @@ void DrawAircraftEngineInfo(int engine, int x, int y, int maxw)
}
/* Allocate many vehicles */
bool AllocateVehicles(Vehicle **vl, int num)
static bool AllocateVehicles(Vehicle **vl, int num)
{
int i;
Vehicle *v;
@ -293,7 +293,7 @@ static bool CheckStoppedInHangar(Vehicle *v)
}
void DoDeleteAircraft(Vehicle *v)
static void DoDeleteAircraft(Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
_vehicle_sort_dirty[VEHAIRCRAFT] = true; // delete aircraft

@ -761,7 +761,7 @@ static void ClickTile_Clear(uint tile)
/* not used */
}
uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
{
return 0;
}

@ -940,7 +940,7 @@ static const DisasterYears _dis_years[8] = {
};
void DoDisaster()
static void DoDisaster()
{
byte buf[8];
byte year = _cur_year;

@ -404,7 +404,7 @@ bool isWagon(byte index)
return false;
}
void NewVehicleAvailable(Engine *e)
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
Player *p;

@ -160,7 +160,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color) {
}
}
void GfxSetPixel(int x, int y, int color)
static void GfxSetPixel(int x, int y, int color)
{
DrawPixelInfo *dpi = _cur_dpi;
if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height)
@ -1455,7 +1455,7 @@ static void GfxMainBlitter(byte *sprite, int x, int y, int mode)
}
void GfxScalePalette(int pal, byte scaling)
static void GfxScalePalette(int pal, byte scaling)
{
byte *dst, *src;
size_t count;
@ -1661,7 +1661,7 @@ void DrawMouseCursor()
_cursor.dirty = false;
}
void DbgScreenRect(int left, int top, int right, int bottom)
static void DbgScreenRect(int left, int top, int right, int bottom)
{
DrawPixelInfo dp,*old;

@ -35,7 +35,7 @@ typedef struct GraphDrawer {
#define INVALID_VALUE 0x80000000
void DrawGraph(GraphDrawer *gw)
static void DrawGraph(GraphDrawer *gw)
{
int i,j,k;

@ -428,7 +428,7 @@ static const byte _industry_min_cargo[] = {
5, 5, 5, 5, 5,
};
void TransportIndustryGoods(uint tile)
static void TransportIndustryGoods(uint tile)
{
Industry *i;
int type;

@ -104,7 +104,7 @@ static void ToolbarFastForwardClick(Window *w)
typedef void MenuClickedProc(int index);
void MenuClickSettings(int index)
static void MenuClickSettings(int index)
{
switch(index) {
case 0: ShowGameOptions(); return;
@ -120,7 +120,7 @@ void MenuClickSettings(int index)
}
}
void MenuClickSaveLoad(int index)
static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch(index) {
@ -155,7 +155,7 @@ void MenuClickSaveLoad(int index)
}
}
void MenuClickMap(int index)
static void MenuClickMap(int index)
{
switch(index) {
case 0: ShowSmallMap(); break;
@ -163,12 +163,12 @@ void MenuClickMap(int index)
}
}
void MenuClickTown(int index)
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
void MenuClickScenMap(int index)
static void MenuClickScenMap(int index)
{
switch(index) {
case 0: ShowSmallMap(); break;
@ -177,28 +177,28 @@ void MenuClickScenMap(int index)
}
}
void MenuClickSubsidies(int index)
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
void MenuClickStations(int index)
static void MenuClickStations(int index)
{
ShowPlayerStations(index);
}
void MenuClickFinances(int index)
static void MenuClickFinances(int index)
{
ShowPlayerFinances(index);
}
void MenuClickCompany(int index)
static void MenuClickCompany(int index)
{
ShowPlayerCompany(index);
}
void MenuClickGraphs(int index)
static void MenuClickGraphs(int index)
{
switch(index) {
case 0: ShowOperatingProfitGraph(); return;
@ -210,7 +210,7 @@ void MenuClickGraphs(int index)
}
}
void MenuClickLeague(int index)
static void MenuClickLeague(int index)
{
switch(index) {
case 0: ShowCompanyLeagueTable(); return;
@ -218,7 +218,7 @@ void MenuClickLeague(int index)
}
}
void MenuClickIndustry(int index)
static void MenuClickIndustry(int index)
{
switch(index) {
case 0: ShowIndustryDirectory(); break;
@ -226,44 +226,44 @@ void MenuClickIndustry(int index)
}
}
void MenuClickShowTrains(int index)
static void MenuClickShowTrains(int index)
{
ShowPlayerTrains(index);
}
void MenuClickShowRoad(int index)
static void MenuClickShowRoad(int index)
{
ShowPlayerRoadVehicles(index);
}
void MenuClickShowShips(int index)
static void MenuClickShowShips(int index)
{
ShowPlayerShips(index);
}
void MenuClickShowAir(int index)
static void MenuClickShowAir(int index)
{
ShowPlayerAircraft(index);
}
void MenuClickBuildRail(int index)
static void MenuClickBuildRail(int index)
{
Player *p = DEREF_PLAYER(_local_player);
_last_built_railtype = min(index, p->max_railtype-1);
ShowBuildRailToolbar(_last_built_railtype, -1);
}
void MenuClickBuildRoad(int index)
static void MenuClickBuildRoad(int index)
{
ShowBuildRoadToolbar();
}
void MenuClickBuildWater(int index)
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
void MenuClickBuildAir(int index)
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
@ -307,7 +307,7 @@ static void SelectSignTool()
}
}
void MenuClickForest(int index)
static void MenuClickForest(int index)
{
switch(index) {
case 0: ShowTerraformToolbar(); break;
@ -316,12 +316,12 @@ void MenuClickForest(int index)
}
}
void MenuClickMusicWindow(int index)
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
void MenuClickNewspaper(int index)
static void MenuClickNewspaper(int index)
{
switch(index) {
case 0: ShowLastNewsMessage(); break;
@ -331,7 +331,7 @@ void MenuClickNewspaper(int index)
}
}
void MenuClickHelp(int index)
static void MenuClickHelp(int index)
{
switch(index) {
case 0: PlaceLandBlockInfo(); break;
@ -926,7 +926,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
void ResetLandscape()
static void ResetLandscape()
{
_random_seeds[0][0] = InteractiveRandom();
_random_seeds[0][1] = InteractiveRandom();
@ -1037,12 +1037,12 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
_generating_world = false;
}
void PlaceProc_RaiseBigLand(uint tile)
static void PlaceProc_RaiseBigLand(uint tile)
{
CommonRaiseLowerBigLand(tile, 1);
}
void PlaceProc_LowerBigLand(uint tile)
static void PlaceProc_LowerBigLand(uint tile)
{
CommonRaiseLowerBigLand(tile, 0);
}
@ -1061,7 +1061,7 @@ void PlaceProc_LowerBigLand(uint tile)
//}
void PlaceProc_RockyArea(uint tile)
static void PlaceProc_RockyArea(uint tile)
{
if (!IS_TILETYPE(tile, MP_CLEAR))
return;
@ -1071,7 +1071,7 @@ void PlaceProc_RockyArea(uint tile)
SndPlayTileFx(0x1D, tile);
}
void PlaceProc_LightHouse(uint tile)
static void PlaceProc_LightHouse(uint tile)
{
TileInfo ti;
@ -1083,7 +1083,7 @@ void PlaceProc_LightHouse(uint tile)
SndPlayTileFx(0x1D, tile);
}
void PlaceProc_Transmitter(uint tile)
static void PlaceProc_Transmitter(uint tile)
{
TileInfo ti;
@ -1095,7 +1095,7 @@ void PlaceProc_Transmitter(uint tile)
SndPlayTileFx(0x1D, tile);
}
void PlaceProc_Desert(uint tile)
static void PlaceProc_Desert(uint tile)
{
SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
}
@ -1263,7 +1263,7 @@ static void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
}
}
void PlaceProc_Town(uint tile)
static void PlaceProc_Town(uint tile)
{
DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
@ -1999,7 +1999,7 @@ static bool DrawScrollingStatusText(NewsItem *ni, int pos)
return x > 0;
}
void StatusBarWndProc(Window *w, WindowEvent *e)
static void StatusBarWndProc(Window *w, WindowEvent *e)
{
Player *p;

@ -98,9 +98,9 @@ void InitializeLandscape();
void InitializeTowns();
void InitializeTrees();
void InitializeStations();
void InitializeNameMgr();
static void InitializeNameMgr();
void InitializePlayers();
void InitializeCheats();
static void InitializeCheats();
void GenerateLandscape();
void GenerateClearTile();
@ -240,13 +240,13 @@ byte *GetName(int id, byte *buff)
}
void InitializeCheats()
static void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
}
void InitializeNameMgr()
static void InitializeNameMgr()
{
memset(_name_array, 0, sizeof(_name_array));
}

@ -1338,14 +1338,14 @@ void AskForNewGameToStart()
w->vscroll.cap = 27;
}
int32 ClickMoneyCheat(int32 p1, int32 p2)
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
return true;
}
// p1 player to set to, p2 is -1 or +1 (down/up)
int32 ClickChangePlayerCheat(int32 p1, int32 p2)
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while(p1 >= 0 && p1 < MAX_PLAYERS) {
if (_players[p1].is_active) {

@ -1026,7 +1026,7 @@ static void FixEngine(Engine *n, OldEngine *o, int num)
} while (n++,o++,i++,--num);
}
void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
{
n->max_no_competitors = o->max_no_competitors;
n->competitor_start_time = o->competitor_start_time;

@ -122,7 +122,7 @@ extern void dbg_push_tile(uint tile, int track);
extern void dbg_pop_tile();
#endif
void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
{
uint bits;
int i;
@ -254,7 +254,7 @@ const byte _ffb_64[128] = {
48,56,56,58,56,60,60,62,
};
void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
{
uint bits;
int i;
@ -581,7 +581,7 @@ static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
// new more optimized pathfinder for trains...
void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
{
uint bits, tile_org;
int i;

@ -1868,7 +1868,7 @@ void SetSignalsOnBothDir(uint tile, byte track)
UpdateSignalsOnSegment(tile, _search_dir_2[track]);
}
uint GetSlopeZ_Track(TileInfo *ti)
static uint GetSlopeZ_Track(TileInfo *ti)
{
uint z = ti->z;
int th = ti->tileh;
@ -2111,7 +2111,7 @@ static const byte _enter_directions[4] = {5, 7, 1, 3};
static const byte _leave_directions[4] = {1, 3, 5, 7};
static const byte _depot_track_mask[4] = {1, 2, 1, 2};
uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
{
byte fract_coord;
int dir;

@ -377,7 +377,7 @@ static int GetBestArea(int x, int y)
return r;
}
int GetBestFit1x1(int x, int y)
static int GetBestFit1x1(int x, int y)
{
byte m[5];
const BestFitStruct *bfs;

@ -855,7 +855,7 @@ void DrawRoadDepotSprite(int x, int y, int image)
}
}
uint GetSlopeZ_Road(TileInfo *ti)
static uint GetSlopeZ_Road(TileInfo *ti)
{
uint z = ti->z;
int th = ti->tileh;

@ -113,38 +113,38 @@ void SlWriteByte(byte v)
*_sl.bufp++ = v;
}
int SlReadUint16()
static int SlReadUint16()
{
int x = SlReadByte() << 8;
return x | SlReadByte();
}
uint32 SlReadUint32()
static uint32 SlReadUint32()
{
uint32 x = SlReadUint16() << 16;
return x | SlReadUint16();
}
uint64 SlReadUint64()
static uint64 SlReadUint64()
{
uint32 x = SlReadUint32();
uint32 y = SlReadUint32();
return (uint64)x << 32 | y;
}
void SlWriteUint16(uint16 v)
static void SlWriteUint16(uint16 v)
{
SlWriteByte((byte)(v >> 8));
SlWriteByte((byte)v);
}
void SlWriteUint32(uint32 v)
static void SlWriteUint32(uint32 v)
{
SlWriteUint16((uint16)(v >> 16));
SlWriteUint16((uint16)v);
}
void SlWriteUint64(uint64 x)
static void SlWriteUint64(uint64 x)
{
SlWriteUint32((uint32)(x >> 32));
SlWriteUint32((uint32)x);
@ -260,7 +260,7 @@ void SlSetLength(uint length)
}
}
void SlCopyBytes(void *ptr, size_t length)
static void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte*)ptr;
@ -664,7 +664,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
}
}
void SlSaveChunks()
static void SlSaveChunks()
{
const ChunkHandler *ch;
const ChunkHandler * const * chsc;
@ -702,7 +702,7 @@ static const ChunkHandler *SlFindChunkHandler(uint32 id)
return NULL;
}
void SlLoadChunks()
static void SlLoadChunks()
{
uint32 id;
const ChunkHandler *ch;
@ -953,7 +953,7 @@ static const ReferenceSetup _ref_setup[] = {
{_towns,sizeof(_towns[0])},
};
uint ReferenceToInt(void *v, uint t)
static uint ReferenceToInt(void *v, uint t)
{
if (v == NULL) return 0;
return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;

@ -374,7 +374,7 @@ void SetScreenshotFormat(int i)
}
// screenshot generator that dumps the current video buffer
void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
static void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
for (; n > 0; --n)
{
@ -387,7 +387,7 @@ void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n
extern void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom);
// generate a large piece of the world
void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
static void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
ViewPort *vp = (ViewPort *)userdata;
DrawPixelInfo dpi, *old_dpi;

@ -659,7 +659,7 @@ void redsq_debug(int tile)
DrawSurfaceToScreen();
}
void DbgRedraw()
static void DbgRedraw()
{
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen();

@ -899,7 +899,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
proc(ini, debug_settings, "debug", NULL);
}
void LoadGrfSettings(IniFile *ini)
static void LoadGrfSettings(IniFile *ini)
{
IniGroup *group = ini_getgroup(ini, "newgrf", -1);
IniItem *item;

@ -759,12 +759,6 @@ void Ship_Tick(Vehicle *v)
ShipController(v);
}
void OnTick_Ship()
{
// unused
}
void HandleClickOnShip(Vehicle *v)
{
ShowShipViewWindow(v);

@ -687,7 +687,7 @@ restart:
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
uint RotateSprite(uint s)
static uint RotateSprite(uint s)
{
static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};

@ -186,7 +186,7 @@ int32 GetParamInt32()
return result;
}
int64 GetParamInt64()
static int64 GetParamInt64()
{
int64 result = GET_DPARAM32(0) + ((uint64)GET_DPARAM32(1) << 32);
memcpy_overlapping(&_decode_parameters[0], &_decode_parameters[2], sizeof(uint32) * (lengthof(_decode_parameters)-2));

@ -209,7 +209,7 @@ static const WindowDesc _town_authority_desc = {
TownAuthorityWndProc
};
void ShowTownAuthorityWindow(uint town)
static void ShowTownAuthorityWindow(uint town)
{
Window *w;

@ -82,7 +82,7 @@ void UpdateTrainAcceleration(Vehicle *v)
#define F_CURVE_FACTOR (1/96.f)
bool IsTunnelTile(TileIndex tile);
static bool IsTunnelTile(TileIndex tile);
static int GetRealisticAcceleration(Vehicle *v)
{
@ -219,7 +219,7 @@ void DrawTrainEngineInfo(int engine, int x, int y, int maxw)
}
int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
{
int32 value;
Vehicle *v;
@ -513,7 +513,7 @@ bool IsTrainDepotTile(TileIndex tile)
(_map5[tile] & 0xFC) == 0xC0;
}
bool IsTunnelTile(TileIndex tile)
static bool IsTunnelTile(TileIndex tile)
{
return IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
(_map5[tile]&0x80) == 0;

12
ttd.c

@ -288,10 +288,6 @@ void LoadDriver(int driver, const char *name)
*var = drv;
}
void PrintDriverList()
{
}
static void showhelp()
{
char buf[4096], *p;
@ -640,7 +636,7 @@ static void ShowScreenshotResult(bool b)
}
void LoadIntroGame()
static void LoadIntroGame()
{
char filename[256];
_game_mode = GM_MENU;
@ -696,7 +692,7 @@ void MakeNewGame()
MarkWholeScreenDirty();
}
void MakeNewEditorWorld()
static void MakeNewEditorWorld()
{
_game_mode = GM_EDITOR;
@ -768,7 +764,7 @@ void StartScenario()
MarkWholeScreenDirty();
}
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
static bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{
byte ogm = _game_mode;
int r;
@ -879,7 +875,7 @@ normal_load:
// The state must not be changed from anywhere
// but here.
// That check is enforced in DoCommand.
void StateGameLoop()
static void StateGameLoop()
{
// dont execute the state loop during pause
if (_pause) return;

@ -401,7 +401,7 @@ int GetLanguageList(char **languages, int max)
return num;
}
void ChangeWorkingDirectory(char *exe)
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {

@ -234,7 +234,7 @@ static const TileIndexDiff _tile_add[4] = {
};
/* checks, if a radio tower is within a 9x9 tile square around tile */
bool checkRadioTowerNearby(uint tile)
static bool checkRadioTowerNearby(uint tile)
{
uint tile_s;

@ -514,7 +514,7 @@ void Aircraft_Tick(Vehicle *v);
void RoadVeh_Tick(Vehicle *v);
void Ship_Tick(Vehicle *v);
void Train_Tick(Vehicle *v);
void EffectVehicle_Tick(Vehicle *v);
static void EffectVehicle_Tick(Vehicle *v);
void DisasterVehicle_Tick(Vehicle *v);
VehicleTickProc *_vehicle_tick_procs[] = {
@ -1196,7 +1196,7 @@ Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type)
return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
}
void EffectVehicle_Tick(Vehicle *v)
static void EffectVehicle_Tick(Vehicle *v)
{
_effect_tick_procs[v->subtype](v);
}

@ -564,7 +564,7 @@ static const uint16 _dbg_track_sprite[] = {
0x3F7,
};
int dbg_draw_pushed(const TileInfo *ti)
static int dbg_draw_pushed(const TileInfo *ti)
{
int i;
if (ti->tile==0)
@ -663,7 +663,7 @@ static void DrawTileSelection(const TileInfo *ti)
}
}
void ViewportAddLandscape()
static void ViewportAddLandscape()
{
ViewportDrawer *vd = _cur_vd;
int x, y, width, height;
@ -728,7 +728,7 @@ void ViewportAddLandscape()
}
void ViewportAddTownNames(DrawPixelInfo *dpi)
static void ViewportAddTownNames(DrawPixelInfo *dpi)
{
Town *t;
int left, top, right, bottom;
@ -785,7 +785,7 @@ void ViewportAddTownNames(DrawPixelInfo *dpi)
}
}
void ViewportAddStationNames(DrawPixelInfo *dpi)
static void ViewportAddStationNames(DrawPixelInfo *dpi)
{
int left, top, right, bottom;
Station *st;
@ -856,7 +856,7 @@ void ViewportAddStationNames(DrawPixelInfo *dpi)
}
}
void ViewportAddSigns(DrawPixelInfo *dpi)
static void ViewportAddSigns(DrawPixelInfo *dpi)
{
SignStruct *ss;
int left, top, right, bottom;
@ -923,7 +923,7 @@ void ViewportAddSigns(DrawPixelInfo *dpi)
}
}
void ViewportAddWaypoints(DrawPixelInfo *dpi)
static void ViewportAddWaypoints(DrawPixelInfo *dpi)
{
Waypoint *cp;
@ -1010,7 +1010,7 @@ void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
}
void ViewportDrawTileSprites(TileSpriteToDraw *ts)
static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
{
do {
Point pt = RemapCoords(ts->x, ts->y, ts->z);
@ -1018,7 +1018,7 @@ void ViewportDrawTileSprites(TileSpriteToDraw *ts)
} while ( (ts = ts->next) != NULL);
}
void ViewportSortParentSprites(ParentSpriteToDraw **psd)
static void ViewportSortParentSprites(ParentSpriteToDraw **psd)
{
ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3;
@ -1054,7 +1054,7 @@ void ViewportSortParentSprites(ParentSpriteToDraw **psd)
}
}
void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
static void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
{
ParentSpriteToDraw *ps;
ChildScreenSpriteToDraw *cs;
@ -1071,7 +1071,7 @@ void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
}
}
void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
static void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
{
DrawPixelInfo dp;
byte zoom;
@ -1309,7 +1309,7 @@ void UpdateViewportPosition(Window *w)
}
}
void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
static void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
{
if ( (right -= vp->virtual_left) <= 0)
return;
@ -1375,7 +1375,7 @@ void MarkTileDirty(int x, int y)
);
}
void SetSelectionTilesDirty()
static void SetSelectionTilesDirty()
{
int y_size, x_size;
TileHighlightData *thd = _thd_ptr;

@ -14,7 +14,7 @@ bool IsShipDepotTile(TileIndex tile)
return IS_TILETYPE(tile, MP_WATER) && (_map5[tile]&~3) == 0x80;
}
bool IsClearWaterTile(uint tile)
static bool IsClearWaterTile(uint tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
@ -440,12 +440,12 @@ void DrawShipDepotSprite(int x, int y, int image)
}
uint GetSlopeZ_Water(TileInfo *ti)
static uint GetSlopeZ_Water(TileInfo *ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
uint GetSlopeTileh_Water(TileInfo *ti)
static uint GetSlopeTileh_Water(TileInfo *ti)
{
return ti->tileh;
}

@ -585,7 +585,7 @@ void InitWindowSystem()
_active_viewports = 0;
}
void DecreaseWindowCounters()
static void DecreaseWindowCounters()
{
Window *w;
@ -616,7 +616,7 @@ Window *GetCallbackWnd()
return FindWindowById(_thd.window_class, _thd.window_number);
}
void HandlePlacePresize()
static void HandlePlacePresize()
{
Window *w;
WindowEvent e;
@ -637,7 +637,7 @@ void HandlePlacePresize()
w->wndproc(w, &e);
}
bool HandleDragDrop()
static bool HandleDragDrop()
{
Window *w;
WindowEvent e;
@ -663,7 +663,7 @@ bool HandleDragDrop()
return false;
}
bool HandlePopupMenu()
static bool HandlePopupMenu()
{
Window *w;
WindowEvent e;
@ -691,7 +691,7 @@ bool HandlePopupMenu()
return false;
}
bool HandleWindowDragging()
static bool HandleWindowDragging()
{
Window *w;
// Get out immediately if no window is being dragged at all.
@ -861,7 +861,7 @@ Window *StartWindowSizing(Window *w)
}
bool HandleScrollbarScrolling()
static bool HandleScrollbarScrolling()
{
Window *w;
int i;
@ -904,7 +904,7 @@ bool HandleScrollbarScrolling()
return false;
}
bool HandleViewportScroll()
static bool HandleViewportScroll()
{
Window *w;
ViewPort *vp;

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