@ -510,7 +510,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const std::string
*/
NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
{
Debug(net, 9, "Client::SendSetName()");
Debug(net, 9, "Client::SendQuit()");
auto p = std::make_unique<Packet>(PACKET_CLIENT_QUIT);