(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.

pull/155/head
rubidium 16 years ago
parent 26206fa116
commit 26cea31b1e

@ -164,7 +164,7 @@ struct SubSprite {
int left, top, right, bottom;
};
enum {
enum Colours {
COLOUR_DARK_BLUE,
COLOUR_PALE_GREEN,
COLOUR_PINK,
@ -180,7 +180,9 @@ enum {
COLOUR_ORANGE,
COLOUR_BROWN,
COLOUR_GREY,
COLOUR_WHITE
COLOUR_WHITE,
COLOUR_END,
INVALID_COLOUR = 0xFF
};
/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */

@ -353,70 +353,78 @@ bad_town_name:;
}
}
#define COLOR_SWAP(i, j) do { byte t = colors[i];colors[i] = colors[j];colors[j] = t; } while(0)
static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
static const Colours _similar_colour[COLOUR_END][2] = {
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
{ COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
{ COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
{ COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
{ COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
{ COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
{ COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
{ COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
{ COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
{ COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
{ COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
{ COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
};
static byte GeneratePlayerColor()
static byte GeneratePlayerColour()
{
byte colors[16], pcolor, t2;
int i, j, n;
uint32 r;
Player *p;
Colours colours[COLOUR_END];
/* Initialize array */
for (i = 0; i != 16; i++) colors[i] = i;
for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
/* And randomize it */
n = 100;
do {
r = Random();
COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
} while (--n);
for (uint i = 0; i < 100; i++) {
uint r = Random();
Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
}
/* Bubble sort it according to the values in table 1 */
i = 16;
do {
for (j = 0; j != 15; j++) {
if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
COLOR_SWAP(j, j + 1);
for (uint i = 0; i < COLOUR_END; i++) {
for (uint j = 1; j < COLOUR_END; j++) {
if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
Swap(colours[j - 1], colours[j]);
}
}
} while (--i);
};
/* Move the colors that look similar to each player's color to the side */
FOR_ALL_PLAYERS(p) if (p->is_active) {
pcolor = p->player_color;
for (i = 0; i != 16; i++) if (colors[i] == pcolor) {
colors[i] = 0xFF;
t2 = _color_similar_1[pcolor];
if (t2 == 0xFF) break;
for (i = 0; i != 15; i++) {
if (colors[i] == t2) {
do COLOR_SWAP(i, i + 1); while (++i != 15);
break;
}
Player *p;
FOR_ALL_PLAYERS(p) {
if (!p->is_active) continue;
Colours pcolour = (Colours)p->player_color;
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] == pcolour) {
colours[i] = INVALID_COLOUR;
break;
}
}
t2 = _color_similar_2[pcolor];
if (t2 == 0xFF) break;
for (i = 0; i != 15; i++) {
if (colors[i] == t2) {
do COLOR_SWAP(i, i + 1); while (++i != 15);
break;
}
for (uint j = 0; j < 2; j++) {
Colours similar = _similar_colour[pcolour][j];
if (similar == INVALID_COLOUR) break;
for (uint i = 1; i < COLOUR_END; i++) {
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
}
break;
}
}
/* Return the first available color */
for (i = 0;; i++) {
if (colors[i] != 0xFF) return colors[i];
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] != INVALID_COLOUR) return colours[i];
}
NOT_REACHED();
}
static void GeneratePresidentName(Player *p)
@ -487,7 +495,7 @@ Player *DoStartupNewPlayer(bool is_ai)
if (p == NULL) return NULL;
/* Make a color */
p->player_color = GeneratePlayerColor();
p->player_color = GeneratePlayerColour();
ResetPlayerLivery(p);
_player_colors[p->index] = p->player_color;
p->name_1 = STR_SV_UNNAMED;

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