(svn r60) -Fix: signal_density is given as a parameter to autosignal. This means all players can define it for themselves.

-Fix a few warnings
pull/155/head
darkvater 20 years ago
parent 3fe3a023e5
commit 27f6fcae4c

@ -918,9 +918,9 @@ int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* If CmdBuildManySignals is called with copying signals, just copy the style of the first signal
* given as parameter by CmdBuildManySignals */
switch (track) {
case 2: case 4: _map3_lo[tile] = (p2&0xC0) | _map3_lo[tile]&~0xC0; break;
case 3: case 5: _map3_lo[tile] = (p2&0x30) | _map3_lo[tile]&~0x30; break;
default : _map3_lo[tile] = (p2&0xF0) | _map3_lo[tile]&0xF;
case 2: case 4: _map3_lo[tile] = (p2&0xC0) | (_map3_lo[tile]&~0xC0); break;
case 3: case 5: _map3_lo[tile] = (p2&0x30) | (_map3_lo[tile]&~0x30); break;
default : _map3_lo[tile] = (p2&0xF0) | (_map3_lo[tile]&0xF);
}
// convert between signal<->semaphores when dragging
HASBIT(p1, 3) ? SETBIT(_map3_hi[tile], 2) : CLRBIT(_map3_hi[tile], 2);
@ -936,10 +936,11 @@ int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Build many signals by dragging: AutoSignals
x,y= start tile
p1 = end tile
p2 = (byte 0) - 0 = build, 1 = remove signals
p2 = (byte 3) - 0 = signals, 1 = semaphores
p2 = (byte 7-4) - track-orientation
p2 = (byte 8-) - track style
p2 = (byte 0) - 0 = build, 1 = remove signals
p2 = (byte 3) - 0 = signals, 1 = semaphores
p2 = (byte 7-4) - track-orientation
p2 = (byte 8-) - track style
p2 = (byte 24-31) - user defined signals_density
*/
int32 CmdBuildManySignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@ -951,8 +952,8 @@ int32 CmdBuildManySignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int mode = (p2 >> 4)&0xF;
// for vertical/horizontal tracks, double the given signals density
// since the original amount will be too dense (shorter tracks)
byte signal_density = (mode == 1 || mode == 2) ? _patches.drag_signals_density : _patches.drag_signals_density * 2;
byte signals = p2 >> 8;
byte signal_density = (mode == 1 || mode == 2) ? (p2 >> 24) : (p2 >> 24) * 2;
byte signals = (p2 >> 8)&0xFF;
mode = p2 & 0x1; // build/remove signals
/* unpack end tile */
@ -974,13 +975,13 @@ int32 CmdBuildManySignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (_map3_lo[tile]&0x30)
signals = _map3_lo[tile]&0x30;
else
signals = 0x30 | _map3_lo[tile]&0xC0;
signals = 0x30 | (_map3_lo[tile]&0xC0);
break;
case 0x10: case 4: /* west corner (N-S), north corner (W-E) */
if (_map3_lo[tile]&0xC0)
signals = _map3_lo[tile]&0xC0;
else
signals = 0xC0 | _map3_lo[tile]&0x30;
signals = 0xC0 | (_map3_lo[tile]&0x30);
break;
}
}

@ -516,7 +516,7 @@ static void HandleAutodirPlacement()
static void HandleAutoSignalPlacement()
{
TileHighlightData *thd = &_thd;
int mode;
int mode = 0;
uint trackstat = 0;
int dx = thd->selstart.x - (thd->selend.x&~0xF);
@ -541,8 +541,10 @@ static void HandleAutoSignalPlacement()
trackstat = (thd->drawstyle & 1) ? 4 : 8;
}
/* _patches.drag_signals_density is given as a parameter such that each user in a network
* game can specify his/her own signal density */
DoCommandP(TILE_FROM_XY(thd->selstart.x, thd->selstart.y), TILE_FROM_XY(thd->selend.x, thd->selend.y),
(mode << 4) | (_remove_button_clicked + (_ctrl_pressed ? 8 : 0)) | (trackstat << 8),
(mode << 4) | (_remove_button_clicked + (_ctrl_pressed ? 8 : 0)) | (trackstat << 8) | (_patches.drag_signals_density << 24),
CcPlaySound1E,
(_remove_button_clicked ? CMD_BUILD_MANY_SIGNALS | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1013_CAN_T_REMOVE_SIGNALS_FROM) :
CMD_BUILD_MANY_SIGNALS | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1010_CAN_T_BUILD_SIGNALS_HERE) ) );

@ -63,8 +63,6 @@ static Station *GetStationAround(uint tile, int w, int h, int closest_station)
TileIndex GetStationTileForVehicle(Vehicle *v, Station *st)
{
TileIndex required_tile=0;
switch (v->type) {
case VEH_Train: return st->train_tile;
case VEH_Aircraft: return st->airport_tile;

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